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<item rdf:about="http://gould.cx/ted/blog/Kinda_like_Fedora">
	<title>Ted Gould: Kinda like Fedora</title>
	<link>http://gould.cx/ted/blog/Kinda_like_Fedora</link>
	<content:encoded>&lt;p&gt;
I admit it, I'm a little jealous of the &lt;a href=&quot;http://lwn.net/Articles/362592/&quot;&gt;Fedora feature&lt;/a&gt; of being able to install signed packages without a password prompt.  I set out to get close on &lt;a href=&quot;http://ubuntu.com&quot;&gt;Ubuntu&lt;/a&gt;.  The way that you edit the &lt;a href=&quot;http://www.freedesktop.org/wiki/Software/PolicyKit&quot;&gt;PolicyKit&lt;/a&gt; practices towards package install is to edit the file &lt;tt&gt;/usr/share/polkit-1/actions/&lt;/tt&gt;.  If you look at the action for &quot;Install packages&quot; you can change &lt;tt&gt;&amp;lt;allow_active&amp;gt;auth_admin_keep&amp;lt;/allow_active&amp;gt;&lt;/tt&gt; to &lt;tt&gt;&amp;lt;allow_active&amp;gt;yes&amp;lt;/allow_active&amp;gt;&lt;/tt&gt;.  Then &lt;a href=&quot;https://wiki.ubuntu.com/SoftwareCenter&quot;&gt;software center&lt;/a&gt; works as expected.
&lt;/p&gt;</content:encoded>
	<dc:date>2009-11-19T17:44:00+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-6337980559359729239">
	<title>Gail Carmichael: CS Unplugged: Image Representation and Searching Algorithms</title>
	<link>http://compscigail.blogspot.com/2009/11/cs-unplugged-image-representation-and.html</link>
	<content:encoded>When I did some &lt;a href=&quot;http://compscigail.blogspot.com/2009/08/teach-me-computer-science-earlier.html&quot;&gt;computer science outreach in the summer&lt;/a&gt; for the Girls @ Virtual Ventures camp, I promised them that if they came back for the weekend clubs in the fall, I'd make sure I came back to teach them something new.  This was definitely a promise that would be easy to break, since the first semester of a PhD is pretty busy and it's not likely any of them would have remembered, but I'm glad I kept it anyway.  I got a chance to try out a couple of activities from &lt;a href=&quot;http://csunplugged.org/&quot;&gt;CS Unplugged&lt;/a&gt; for the first time.&lt;br /&gt;&lt;br /&gt;The girls had been spending a lot of time in Photoshop and making videos and such, so I wanted to pick something that would relate back to that.  The first natural choice was &lt;a href=&quot;http://csunplugged.org/image-representation&quot;&gt;Image Representation&lt;/a&gt;.  In this activity, students essentially 'fax' encoded images to each other and rebuild them in a pre-made grid.  It was a lot of fun telling them all about fax machines and dial-up Internet, since none really knew about fax machines and only one had even heard of dial-up.  (This made me feel a lot older than 25!)  The only thing was that the activity took far longer than I expected, so be sure to leave close to an hour if you want to give them time to make the images that come with the activity in addition to creating their own.&lt;br /&gt;&lt;br /&gt;Here's a little video about this activity by the creators of CS Unplugged (it just came out):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second activity I decided on was &lt;a href=&quot;http://csunplugged.org/searching-algorithms&quot;&gt;Searching Algorithms&lt;/a&gt;. I introduced it by showing how an image management program can find all images with a certain tag even though there are thousands of pictures in its database.  The activity has a set of battleships, each with a letter and number. The students give each other the number and try to find the corresponding letter.  The first search has a random permutation of ships, the second search has all the numbers in sorted order, and the third one makes use of a hash code.  I made a small mistake in the first type of searching (linear search) by not telling them to give each other the numbers of their battleships before searching for the letter it was at.  Luckily, it didn't matter, because their search strategy didn't change as a result.  Phew!&lt;br /&gt;&lt;br /&gt;In the end, with an introduction to what computer science is (including the Pathways in Computer Science video from the University of Washington's&lt;a href=&quot;http://www.cs.washington.edu/WhyCSE&quot;&gt; Why Choose CSE?&lt;/a&gt; series), and the two activities, I spent 2.5 hours with the girls.  It was a little longer than I had intended, and I could have left after the first activity, but they had the time so I stayed. :)&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6337980559359729239?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-11-18T13:18:33+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-2005075855419559508">
	<title>Gail Carmichael: Quick Thoughts on Pregnancy and Grad School</title>
	<link>http://compscigail.blogspot.com/2009/11/quick-thoughts-on-pregnancy-and-grad.html</link>
	<content:encoded>For some reason or another, a few recent online conversations have got me thinking about pregnancy and grad school.  (I suppose visiting a friend with a month-old baby probably had something to do with it, too.)&lt;br /&gt;&lt;br /&gt;One of the &lt;a href=&quot;http://science-professor.blogspot.com/2009/11/on-kidlessness.html&quot;&gt;recent posts on Female Science Professor&lt;/a&gt; asked readers to explain whether they had children and why, giving a very brief statement of what you do (grad school, professor, other, etc..).  At this point, the comment count is already up to 190.  As I read through about half of them, I started to feel a little sad and discouraged by the number of people who said they didn't want kids (usually for environmental or career/productivity reasons).  I'm not even sure why; I suppose it was partially due to the fact that these comments supported what I had heard at various gatherings for women in computer science before - having children is hard for academic women!  Luckily, there were still many people who commented that they had children and didn't regret it at all.&lt;br /&gt;&lt;br /&gt;I've had more than a couple of opportunities to ask other women their advice on good times to have a baby since starting with &lt;a href=&quot;http://www.carleton.ca/wise&quot;&gt;CU-WISE&lt;/a&gt;.  The most common answer I get is that if you want one before you are done your PhD, a great opportunity is after courses and comprehensives, since you are really just getting into your research and can (hopefully) do some lit-review at home.  Otherwise, if you wait until after your PhD, it seems that you more or less need to do your post-doc, get a job, and establish yourself at your new institution before it's a &quot;good time.&quot;  (Incidentally, this seems to be what a good number of FSP commenters did.)&lt;br /&gt;&lt;br /&gt;So far, for me, it sounds like within the first two years of PhD might be best.  I would like to take advantage of the only mat-leave money I'd ever be able to get via my &lt;a href=&quot;http://www.nserc-crsng.gc.ca/Students-Etudiants/PG-CS/BellandPostgrad-BelletSuperieures_eng.asp&quot;&gt;NSERC scholarship&lt;/a&gt;, and I only have my NSERC for the first two years since I also had it for both years of my Masters.  NSERC will give you an extra four months of your scholarship for leave.  Plus, I want to have kids before I'm 30, so I can't wait until I'm done my PhD.  The scariest part of this situation is that it means I have to try to get pregnant within about a year! Eep!&lt;br /&gt;&lt;br /&gt;I would love to hear from some of my readers (male and female) about their experiences with babies in or after grad school.  Or, if you want, just a little encouragement. ;)&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-2005075855419559508?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-11-15T12:16:59+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1984">
	<title>Jon Phillips: Cost of War</title>
	<link>http://rejon.org/2009/11/cost-of-war/</link>
	<content:encoded>&lt;p&gt;What if, invested that in education for the more than 60% youth under 20 years old in the arab world&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
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&lt;div id=&quot;costOfWarTotal&quot;&gt;  &lt;/div&gt;</content:encoded>
	<dc:date>2009-11-14T13:36:22+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-6609548601343434673">
	<title>Gail Carmichael: How to Use Social Media to Benefit Your Career</title>
	<link>http://compscigail.blogspot.com/2009/11/how-to-use-social-media-to-benefit-your.html</link>
	<content:encoded>Carleton's &lt;a href=&quot;http://www.carleton.ca/wise&quot;&gt;Women in Science and Engineering&lt;/a&gt;'s November guest speaker event last night was about &lt;a href=&quot;http://cuwise-events.blogspot.com/2009/10/nextevent.html&quot;&gt;How to Use Social Media to Benefit Your Career&lt;/a&gt;.  With a general theme of &quot;just do it,&quot; our guest speaker Natasha D'Souza of &lt;a href=&quot;http://www.virtualeyesee.com/&quot;&gt;VirtualEyeSee&lt;/a&gt; explained how to get our names out on the social web, and why we should care.&lt;br /&gt;&lt;br /&gt;After a brief introduction to some of the technologies out there (RSS feeds, Twitter, Facebook, LinkedIn, etc..), the discussion turned to tagging.  The basic gist of it is that if you tag your content, other people are more likely to be able to find it.  That's a good thing, whether you want your company to be more visible or you want potential employers to be able to find you.  The trick is to come up with some standard tags agreed upon by a certain group of people.  For example, we might want to start tagging everything relevant to CU-WISE with &lt;span&gt;cuwise&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Next comes social bookmarking, which includes sites like &lt;a href=&quot;http://delicious.com/&quot;&gt;Delicious&lt;/a&gt;, &lt;a href=&quot;http://reddit.com/&quot;&gt;reddit&lt;/a&gt;, and &lt;a href=&quot;http://digg.com/&quot;&gt;Digg&lt;/a&gt;.  It can even include things like the Posted Items section of your Facebook profile.  Here, we get to use tagging again, sharing and finding content relevant to our interests.  Many web sites have social bookmarking shortcuts to encourage users to spread their content (when you notice a quick link to share on, say, Facebook, you somehow are more likely to actually do it).&lt;br /&gt;&lt;br /&gt;Wikipedia was an interesting topic to me.  Natasha said that she knows of people who have failed job interviews because of their answer to how many Wikipedia articles they've written! As Canadians, we have a real opportunity to contribute, because many of our companies' and institutions' pages are somewhat sub-par.  The reason this one intrigued me is that I feel the community may be its own worst enemy in some ways; by flagging so many articles with all the things that are wrong about them (citation needed! tone is inappropriate!), many people might assume they don't have the expertise to contribute.  Natasha's response is that this is a childish reaction and that we should just do it; I don't mind this for myself, but I do think it's a genuine roadblock in general.&lt;br /&gt;&lt;br /&gt;Blogs can really help you find your voice online.  If you have the dedication to keep a blog going but don't know what to write about, simply ask yourself what you are passionate about.  Set yourself a goal, pick a time of day, and just do it! Writing on blogs has the advantage of being linked to easily, being indexed and searchable, and to provide automatic updates via RSS.&lt;br /&gt;&lt;br /&gt;So why would you want to do all this? Doesn't it just suck up all your spare time?&lt;br /&gt;&lt;br /&gt;Well, you have to decide for yourself how much you want to put out there and how much time to spend on it, but providing content puts you in control of your image.  Whether they do it properly or not, HR people &lt;span&gt;are&lt;/span&gt; Googling potential employers to get a sense of who they are beyond the job requirements.  Do you want photos from that last party to be the first hit they find?&lt;br /&gt;&lt;br /&gt;By contributing to group discussions, answering questions, writing content for Wikipedia, and so on, you are showing that you are part of a community, can problem solve, and are generally interested in what you do.  You show that you understand the new social landscape is about sharing, not about me-me-me.  How could this &lt;span&gt;not&lt;/span&gt; impress?&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6609548601343434673?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-11-11T14:18:01+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-8702378784925691064">
	<title>Gail Carmichael: ISMAR09: A Few Demos</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-few-demos.html</link>
	<content:encoded>There were many cool demos at &lt;a href=&quot;http://www.ismar09.org/&quot;&gt;ISMAR&lt;/a&gt; this year, and you can check out the description of them in the &lt;a href=&quot;http://ismar-society.org/ismar2009/files/ConferenceProgram.pdf.zip&quot;&gt;conference schedule&lt;/a&gt;.  In this post, I've included a few photos and a video of some of my favourites.  Click through the images to get a brief description.  EDIT: You can also visit &lt;a href=&quot;http://thomaskcarpenter.com/2009/10/25/a-few-ismar09-demos/&quot;&gt;this blog post&lt;/a&gt; by Tom Carpenter to get a more detailed description of what you see below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Object depth and shape extraction for Augmented Reality Interaction&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027812711/&quot; title=&quot;ISMAR09-20 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2480/4027812711_a92e5a9848.jpg&quot; alt=&quot;ISMAR09-20&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028570844/&quot; title=&quot;ISMAR09-21 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2452/4028570844_46b8b309f7.jpg&quot; alt=&quot;ISMAR09-21&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Put a Spell: Learn to Spell with Augmented Reality&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028578260/&quot; title=&quot;ISMAR09-22 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2626/4028578260_0d8db4464a.jpg&quot; alt=&quot;ISMAR09-22&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027829111/&quot; title=&quot;ISMAR09-23 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3530/4027829111_3da712731c.jpg&quot; alt=&quot;ISMAR09-23&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;A Mixed Reality Painting Experience for Physical Rehabilitation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027862023/&quot; title=&quot;ISMAR09-24 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2762/4027862023_ea6b4f3a34.jpg&quot; alt=&quot;ISMAR09-24&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028620936/&quot; title=&quot;ISMAR09-25 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2536/4028620936_91d7afda6d_m.jpg&quot; alt=&quot;ISMAR09-25&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;      &lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028624900/&quot; title=&quot;ISMAR09-26 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2474/4028624900_1161019170_m.jpg&quot; alt=&quot;ISMAR09-26&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Computing Alpha Mattes in Real-time for Noisy Mixed Reality Video Sources&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028675598/&quot; title=&quot;ISMAR09-28 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2588/4028675598_88a486b58f.jpg&quot; alt=&quot;ISMAR09-28&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027875469/&quot; title=&quot;ISMAR09-27 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2768/4027875469_f5e3c3d255.jpg&quot; alt=&quot;ISMAR09-27&quot; width=&quot;500&quot; height=&quot;351&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028693936/&quot; title=&quot;ISMAR09-32 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2691/4028693936_152e2e6bfb.jpg&quot; alt=&quot;ISMAR09-32&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Animatronic Shader Lamps Avatars&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027945143/&quot; title=&quot;ISMAR09-33 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2472/4027945143_251962f2ba.jpg&quot; alt=&quot;ISMAR09-33&quot; width=&quot;332&quot; height=&quot;500&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-8702378784925691064?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-11-10T22:11:10+00:00</dc:date>
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<item rdf:about="http://www2.bryceharrington.org:8080/100 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: What is a Defect Report?</title>
	<link>http://www2.bryceharrington.org:8080/drupal/node/100</link>
	<content:encoded>&lt;p&gt;Once in a while in looking through bug reports I find one that makes me go, &quot;Wow, that guy knows how to report bugs!&quot;  The report is clear, specific, and easy to drive to a solution.  Then I look at the vast number of bug reports that languish in the bug tracker and realize that making good bug reports is a skill we need more people to have, if we're going to succeed at improving Ubuntu's quality.&lt;/p&gt;
&lt;p&gt;First, I think we need a better term than &quot;bug report&quot;.  The way we use launchpad, &quot;bug report&quot; is a broad term which could include everything from a packaging change request to a support request to a plain old complaint.  Let's just consider those bug reports which describe a distinct, confirmed breakage of the software in question.  In software quality circles the term &quot;Defect Report&quot; is used, and that sounds suitable.&lt;/p&gt;
&lt;p&gt;Lots of people have written about how to make a good bug report, but in thinking about it there's one thing above all which defines a good report:  The original reporter is not needed for any further work on the bug.  In other words, all the data necessary to characterize the bug is there, it's pretty clear what has broken, and the steps to reproduce it are known so we can verify the fix solves it.  If there are bug reporting guidelines or troubleshooting procedures for the software package in question, they've been followed.&lt;/p&gt;
&lt;p&gt;If you think about how often we have to ask the original reporter to supply more information, try testing some configuration variations, and so on, you realize that a lot of bug reports don't meet this criteria!  In fact, if you think about it, these really are what you'd call support requests...  where the (implied) request is for support in how to craft a valid defect report.  ;-)&lt;/p&gt;</content:encoded>
	<dc:date>2009-11-10T19:43:50+00:00</dc:date>
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<item rdf:about="http://www2.bryceharrington.org:8080/99 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: Mill</title>
	<link>http://www2.bryceharrington.org:8080/drupal/mill</link>
	<content:encoded>&lt;p&gt;Been experimenting with turning logs into lumber using this horribly awesome juryrigged sawmill.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www2.bryceharrington.org:8080/files/images/mill_1.jpg&quot;&gt;&lt;img src=&quot;http://www2.bryceharrington.org:8080/files/images/mill_1_thumb.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://www2.bryceharrington.org:8080/files/images/mill_2.jpg&quot;&gt;&lt;img src=&quot;http://www2.bryceharrington.org:8080/files/images/mill_2_thumb.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://www2.bryceharrington.org:8080/files/images/mill_4.jpg&quot;&gt;&lt;img src=&quot;http://www2.bryceharrington.org:8080/files/images/mill_4_thumb.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://www2.bryceharrington.org:8080/files/images/mill_3.jpg&quot;&gt;&lt;img src=&quot;http://www2.bryceharrington.org:8080/files/images/mill_3_thumb.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Steve Langasek cut down a walnut tree in his yard and gave me the wood.  Apparently hardwoods require 4 years to dry after slicing into boards.  Maybe I can turn it into some nice toys for Dutch one day.&lt;/p&gt;</content:encoded>
	<dc:date>2009-11-09T05:17:56+00:00</dc:date>
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<item rdf:about="http://www2.bryceharrington.org:8080/98 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: Book of Inkscape</title>
	<link>http://www2.bryceharrington.org:8080/drupal/node/98</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://www2.bryceharrington.org:8080/files/images/inkscape_dutch.jpg&quot;&gt;&lt;img src=&quot;http://www2.bryceharrington.org:8080/files/images/inkscape_dutch_thumb.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Just got the new &lt;a href=&quot;http://www.amazon.com/Book-Inkscape-Definitive-Graphics-Editor/dp/1593271816/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1257741232&amp;sr=8-1&quot;&gt;Inkscape book&lt;/a&gt;.  Dutch says he thinks it's great and all but does it remove red eye?&lt;/p&gt;</content:encoded>
	<dc:date>2009-11-09T04:35:10+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-5052117420790040762">
	<title>Gail Carmichael: Grad School Time Management</title>
	<link>http://compscigail.blogspot.com/2009/11/grad-school-time-management.html</link>
	<content:encoded>Grad school's different from pretty much all school before it.&lt;br /&gt;&lt;br /&gt;In high school, everything was very structured, with the same classes happening every day.  You always knew what homework you had to do because you either had to hand it in the next day, or your teacher reminded you about it.&lt;br /&gt;&lt;br /&gt;In university during undergrad, things are a little less structured than in high school, but it was still possible to keep track of everything.  You could easily write down your assignments in a paper planner, and in computer science, there weren't usually many large term projects until fourth year.  Even then, it was possible to finish in a few days at the end of the term (ahem ... you didn't hear it from me).&lt;br /&gt;&lt;br /&gt;Then comes grad school.  You can forget everything you used to know about time management, because while it might seem like it's working, it probably won't for long.  Courses in grad school are really different from undergrad courses.  There are still set assignments, but these assignments are usually more open ended and take longer to complete.  Now you also have to read papers, give presentations, and do a big term project.  These projects are often more research-oriented, and tend not to be the types you can finish up the night before.&lt;br /&gt;&lt;br /&gt;I have always been very good at time management, thanks in part to my organizational skills.  Things kind of went ok when I started my Masters, though I think I was thrown off by having fewer courses with more work each.  But when it came time to direct my own research project... it got a lot harder.  That's when things are really open ended, and it can be easy to lose track of yourself.&lt;br /&gt;&lt;br /&gt;I did a lot of things wrong during my Masters, but lo and behold, I've learned from my mistakes.  Here's how I've been keeping things straight so far in my PhD adventure (which, mind you, only began September 2009, but seems to be going much better so far).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;(1) Carpool&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When I drove myself to school, I often figured I'd go in after rush hour; after all, sitting in traffic for more than twice the normal off-peak commuting time actually really stinks.  But if I do that, I may as well not show up to campus until my class actually starts.  Then, to avoid the rush home, I may as well leave at 3pm.  I could work from home before and after being on campus.&lt;br /&gt;&lt;br /&gt;Except I don't.&lt;br /&gt;&lt;br /&gt;I have no idea why, but this strategy seemed to lead to sleeping in, finding chores to do, generally being distracted... The amount of actual work I did wasn't what it could have been.&lt;br /&gt;&lt;br /&gt;So this year, I started carpooling with my husband, since he works pretty close to campus.  Now I have to get up, I have to be on campus all day, and I may as well do something useful while I'm stuck here.  Oh, and I don't get to leave until 5:30pm.  It's amazing how much my productivity has gone up - I even have weekends free (at least for now)!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;(2) Keep a time sheet&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is going to sound more annoying than useful, but trust me.  This works.&lt;br /&gt;&lt;br /&gt;Tracking all your work hours can be an incredible way to make yourself accountable to... yourself.  Oddly enough, even though nobody else will ever see how my time breaks down, I feel that I must push myself to meet my own goals in terms of time spent on certain activities.  This can also mean not spending too much time on other things that are much more enjoyable than that annoying bug in the ol' research project (you know, like &lt;a href=&quot;http://www.carleton.ca/wise&quot;&gt;CU-WISE&lt;/a&gt; stuff - much more fun).&lt;br /&gt;&lt;br /&gt;When I was trying to write my thesis for my Masters, I used a time sheet that tracked number of pages written rather than hours spent.  I even used a formula in the spreadsheet to set a goal and see how many page I had to do that day to reach it.  You can modify what you track to suit whatever it is you need to get done.&lt;br /&gt;&lt;br /&gt;I currently use a Google Docs spreadsheet for my time sheet.  &lt;a href=&quot;http://spreadsheets.google.com/pub?key=tYIG2nTZHVOkZcGfB5jrjuA&amp;single=true&amp;gid=3&amp;output=html&quot;&gt;This is the template&lt;/a&gt; that I copy every week and fill in.  This is a nice easy-access, flexible solution.  Give a try, and keep honest!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;(3) Keep research organized&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This has suddenly become even more important to me than ever.  I'm trying to juggle a survey-based psychology class with a data structures class, finishing up a paper for my Masters research, and working on ideas for upcoming projects.  If I can't keep it all straight, I'll spend more time trying to remember where I left off than moving forward.&lt;br /&gt;&lt;br /&gt;I've written about research tools and organization &lt;a href=&quot;http://compscigail.blogspot.com/2009/08/tools-for-research.html&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ghc09-tips-tricks-and-software-for.html&quot;&gt;here&lt;/a&gt;.  My current setup involves Mendeley for reading papers and taking initial notes, a Google Notebook for a list of tools and interesting links (since Notebook is no longer supported, you might also try Delicious, which I'm starting to use now), and Google Docs for jotting down research ideas and keeping a dynamic to-do list.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are just some of the things I do to manage my time effectively; what are some of your tricks?&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-5052117420790040762?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-11-04T22:20:25+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1965">
	<title>Jon Phillips: StatusNet FollowUp Press</title>
	<link>http://rejon.org/2009/11/statusnet-followup-press/</link>
	<content:encoded>&lt;p&gt;What a hyperactive last few weeks! Life keeps accelerating it seems. If you missed this press, a couple of great posts about &lt;a href=&quot;http://www.readwriteweb.com/enterprise/2009/10/open-microblogging-development.php&quot;&gt;community advising&lt;/a&gt; I&amp;#8217;m doing with &lt;a href=&quot;http://status.net&quot;&gt;Status.Net&lt;/a&gt;. ReadWriteWeb &lt;a href=&quot;http://www.readwriteweb.com/enterprise/2009/10/open-microblogging-development.php&quot;&gt;wrote&lt;/a&gt;: &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;The news is significant as it reflects the interest in open-source alternatives to the proprietary microblogging services that currently dominate the market in the consumer and enterprise communities.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Also, please read the big news about &lt;a href=&quot;http://www.techcrunch.com/2009/10/27/statusnet-of-identi-ca-fame-raises-875000-to-become-the-wordpress-of-microblogging/&quot;&gt;Status.Net closing another round of investment&lt;/a&gt; which allows for myself, Brion, Evan and more all work on such a great project.&lt;/p&gt;</content:encoded>
	<dc:date>2009-11-02T19:24:37+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/2009/10/wwgz-oct-2009-jia-junpeng-your-mothers-calling-you-to-go-to-wwgz/">
	<title>Jon Phillips: WWGZ Oct 2009 – Jia Junpeng your mother’s calling you to go to WWGZ</title>
	<link>http://rejon.org/2009/10/wwgz-oct-2009-jia-junpeng-your-mothers-calling-you-to-go-to-wwgz/</link>
	<content:encoded>.flickr-photo { border: solid 2px #000000; }
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&lt;div class=&quot;flickr-frame&quot;&gt;
	&lt;a href=&quot;http://www.flickr.com/photos/adeh/4052680603/&quot; title=&quot;photo sharing&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2625/4052680603_7636e36dcb.jpg&quot; class=&quot;flickr-photo&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;span class=&quot;flickr-caption&quot;&gt;&lt;a href=&quot;http://www.flickr.com/photos/adeh/4052680603/&quot;&gt;WWGZ Oct 2009 &amp;#8211; Jia Junpeng your mother&amp;#8217;s calling you to go to WWGZ&lt;/a&gt;, originally uploaded by &lt;a href=&quot;http://www.flickr.com/people/adeh/&quot;&gt;adeh&lt;/a&gt;.&lt;/span&gt;
&lt;/div&gt;
&lt;p class=&quot;flickr-yourcomment&quot;&gt;
	Cranking in China on big things! I found at the shanzhai market a stack of stickers used to make knock-off products and had fun converting my phones and other people&amp;#8217;s electronics to other devices today.&lt;/p&gt;
&lt;p&gt;Web Wednesday Guangzhou massive fun, great work to &lt;a href=&quot;http://kudelabs.com&quot;&gt;http://kudelabs.com&lt;/a&gt; for great event organizing and more!&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-28T20:16:40+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1971">
	<title>Jon Phillips: Getting Ready for Trip to Damascus, Amman and Beirut</title>
	<link>http://rejon.org/2009/10/getting-ready-for-trip-to-damascus-amman-and-beirut/</link>
	<content:encoded>&lt;p dir=&quot;RTL&quot;&gt;
 السيرة الذاتية بأربع جمل
&lt;/p&gt;
&lt;p dir=&quot;RTL&quot;&gt;
جون فيليبس يعمل في مجال التطوير الإجتماعي والإقتصادي. وقد شارك في عام 2002 في إطلاق أداة الرسم مفتوحة المصدر إنكسكيب ( inkscape) وقام بتأسيس مكتبة الرسومات العامة Open Clip Art. وقد قام بين عامي 2005 و 2008 بالعمل كمسؤول تطوير اقتصادي وعلاقات عامة لمؤسسة المشاع الإبداعي ( Creative Commons )، وهو حالياً زميل للمنظمة. كما أنه يعمل على تطوير شركة الإعلام فابيركاتورز ( Fabricatorz )، ومعارض ( Cantocore ) للفن، وأنظمة صوت ليوبان، كما يشارك في إطلاق مشروع بيئة التدوين المصغر (Status.Net). كما أنه مشهور ببناء علاقات عمل دولية من خلال قيامه بتطوير نظم إقتصادية حديثة في آسيا وخاصة في الصين، كما يسوق لمفاهيم التسويق المنفتح.
&lt;/p&gt;
&lt;p&gt;Oh, if you can&amp;#8217;t see the above, you need to install some language packs. &lt;a href=&quot;http://www.i18nguy.com/markup/right-to-left.html&quot;&gt;Here&lt;/a&gt; is how you can do markup right-to-left.&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-28T04:46:37+00:00</dc:date>
</item>
<item rdf:about="http://www2.bryceharrington.org:8080/97 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: Trapped on Windows</title>
	<link>http://www2.bryceharrington.org:8080/drupal/trapped-on-windows</link>
	<content:encoded>&lt;p&gt;I was recently approached by a friend of my mothers who was absolutely done with Microsoft, she just couldn't stand Windows any longer.  I didn't ask what the specific issues were, but imagine they were the standard problems.&lt;/p&gt;
&lt;p&gt;She had heard about Mac, but the problem was that she used some software for her business which was not supported on Mac, which they used to generate labels for products they sold.  She was going to check if the software was supported on Ubuntu.  I'm not holding my breath.&lt;/p&gt;
&lt;p&gt;This is sort of a fascinating niche...  people who desperately WANT to change, and most likely would be totally happy with Ubuntu, but they're trapped on windows, locked in by a simple business app.&lt;/p&gt;
&lt;p&gt;I don't think this is a very small niche, either.  Think of the many small companies built around some pencil ordering app, or that use some wonky windows app to operate their machine tools, or etc.&lt;/p&gt;
&lt;p&gt;I suppose every one of us has run up against someone in this niche.  Uncle Harry at last year's Christmas party, or that guy you sat next to on the train, or your best friend from college.&lt;/p&gt;
&lt;p&gt;This niche seems much like the gamer niche, stuck in a chicken-and-egg situation.  The app is developed for Windows because that's what people use.  People stay on Windows because that's what the app was developed to run on.&lt;/p&gt;
&lt;p&gt;How do we break that cycle and enable these people to gain their freedom?&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-28T01:55:34+00:00</dc:date>
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<item rdf:about="http://www2.bryceharrington.org:8080/96 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: Arr!</title>
	<link>http://www2.bryceharrington.org:8080/drupal/dutch-announce</link>
	<content:encoded>&lt;p&gt;Dutch's baby announcement:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www2.bryceharrington.org:8080/files/images/dutch-pirate.jpg&quot;&gt;&lt;img src=&quot;http://www2.bryceharrington.org:8080/files/images/dutch-pirate-small.jpg&quot; alt=&quot;Arr!&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-27T22:11:26+00:00</dc:date>
</item>
<item rdf:about="http://www.outflux.net/blog/?p=260">
	<title>Kees Cook: karmic and log rotation</title>
	<link>http://www.outflux.net/blog/archives/2009/10/24/karmic-and-log-rotation/</link>
	<content:encoded>&lt;p&gt;In Ubuntu&amp;#8217;s Karmic and and Debian&amp;#8217;s Lenny, &lt;code&gt;sysklogd&lt;/code&gt; was replaced with &lt;code&gt;rsyslog&lt;/code&gt;.  This is fine, since &lt;code&gt;rsyslog&lt;/code&gt; will have converted your &lt;code&gt;/etc/syslog.conf&lt;/code&gt; to &lt;code&gt;/etc/rsyslog.d/50-default.conf&lt;/code&gt;.  However, if you modified the (maddeningly strange sysklogd-specific) log file rotation in &lt;code&gt;/etc/cron.daily/sysklogd&lt;/code&gt; or &lt;code&gt;/etc/cron.weekly/sysklogd&lt;/code&gt;, you&amp;#8217;ll want to review the new (sane) &lt;code&gt;/etc/logrotate.d/rsyslog&lt;/code&gt;.  (Note also that &lt;code&gt;savelog&lt;/code&gt; uses &lt;code&gt;.0&lt;/code&gt; as the first rotated file extension, and &lt;code&gt;logrotate&lt;/code&gt; uses &lt;code&gt;.1&lt;/code&gt;.)&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-24T18:00:30+00:00</dc:date>
</item>
<item rdf:about="http://www.inkscape.org/#Inkscape_0.47pre4_is_out:October_20,_2009">
	<title>Inkscape: Inkscape 0.47pre4 is out</title>
	<link>http://www.inkscape.org/#Inkscape_0.47pre4_is_out:October_20,_2009</link>
	<content:encoded>Hopefully pre4 is the final prerelease. Please download the files and let us know if you stumble upon any serious bugs except the infamous crash when undoing changes in live path effects. We probably won't release the final version within next couple of weeks, because we really need the LPE bug fixed.</content:encoded>
	<dc:date>2009-10-23T12:10:15+00:00</dc:date>
</item>
<item rdf:about="http://www.inkscape.org/#A_Book_of_Inkscape,_by_Dmitry_Kirsanov:September_29,_2009">
	<title>Inkscape: A Book of Inkscape, by Dmitry Kirsanov</title>
	<link>http://www.inkscape.org/#A_Book_of_Inkscape,_by_Dmitry_Kirsanov:September_29,_2009</link>
	<content:encoded>A very anticipated book on Inkscape called &quot;A Book of Inkscape&quot;, written by Dmitry Kirsanov, finally hit the shelves. The book covers features of the upcoming 0.47 version, while explaining how to effectively use Inkscape for many tasks. Both novices and experienced designers will find the book a great help to start using Inkscape.</content:encoded>
	<dc:date>2009-10-23T12:10:15+00:00</dc:date>
</item>
<item rdf:about="http://www.outflux.net/blog/?p=255">
	<title>Kees Cook: TPM as RNG</title>
	<link>http://www.outflux.net/blog/archives/2009/10/22/tpm-as-rng/</link>
	<content:encoded>&lt;p&gt;I was reminded about some &lt;a href=&quot;http://www.trustedcomputinggroup.org/resources/tpm_main_specification&quot;&gt;TPM&lt;/a&gt; coding I&amp;#8217;d done to &lt;a href=&quot;http://outflux.net/tpm/tpm-getrand.c&quot;&gt;get random bytes&lt;/a&gt; from the pRNG on my TPM-enabled system from &lt;a href=&quot;http://domsch.com/blog/?p=107&quot;&gt;Matt Domsch&amp;#8217;s recent post&lt;/a&gt;.  I&amp;#8217;m not fully convinced that the pRNG of the TPM is an appropriate source of entropy, but it does pass my simple &lt;a href=&quot;http://en.wikipedia.org/wiki/FIPS_140&quot;&gt;FIPS-140-2&lt;/a&gt; &lt;a href=&quot;http://outflux.net/tpm/fips-140-2.py&quot;&gt;test&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I had to find the &lt;a href=&quot;http://downloadmirror.intel.com/15034/eng/DQ965CO_TPM_QuickRefGuide03.pdf&quot;&gt;Intel TPM docs&lt;/a&gt; to figure out how to enable TPM on my system.  It was under &amp;#8220;Advanced / Peripherals&amp;#8221;.  I was expecting it under &amp;#8220;Security&amp;#8221;, like every other BIOS I&amp;#8217;d seen.  After that:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;&lt;/code&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
$ &lt;strong&gt;sudo apt-get install trousers tpm-tools&lt;/strong&gt;&lt;br /&gt;
...&lt;br /&gt;
$ &lt;strong&gt;sudo modprobe tpm_tis&lt;/strong&gt;&lt;br /&gt;
$ &lt;strong&gt;dmesg | grep -i tpm&lt;/strong&gt;&lt;br /&gt;
[676618.167313] tpm_tis 00:07: 1.2 TPM (device-id 0xFE, rev-id 70)&lt;br /&gt;
$ &lt;strong&gt;sudo service trousers start&lt;/strong&gt;&lt;br /&gt;
...&lt;br /&gt;
$ &lt;strong&gt;tpm_version&lt;/strong&gt;&lt;br /&gt;
  TPM 1.2 Version Info:&lt;br /&gt;
  Chip Version:        1.2.2.16&lt;br /&gt;
  Spec Level:          2&lt;br /&gt;
  Errata Revision:     1&lt;br /&gt;
  TPM Vendor ID:       WEC&lt;br /&gt;
  TPM Version:         01010000&lt;br /&gt;
  Manufacturer Info:   57454300&lt;br /&gt;
$ &lt;strong&gt;./tpm-getrand | hexdump -C&lt;/strong&gt;&lt;br /&gt;
00000000  61 07 23 ff 71 3e 25 e8  f0 d5 de a7 a3 07 21 dc  |a.#.q&amp;gt;%.......!.|
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;I could run rngd with a named pipe, but it&amp;#8217;d be nice to have a new driver that could run a command instead to get the next 20000 bits.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: I&amp;#8217;ve &lt;a href=&quot;http://bugs.debian.org/cgi-bin/bugreport.cgi?msg=15;filename=tpm-rng.patch;att=1;bug=542599&quot;&gt;implemented&lt;/a&gt; this in rngd now.&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-23T06:43:29+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1955">
	<title>Jon Phillips: Vision Forum Shenzhen China October 23 – 25</title>
	<link>http://rejon.org/2009/10/vision-forum-shenzhen-china-october-23-25/</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://rejon.org/media/2009/10/laoban-lucky-logo.png&quot; rel=&quot;lightbox[1955]&quot;&gt;&lt;img src=&quot;http://rejon.org/media/2009/10/laoban-lucky-logo-300x300.png&quot; alt=&quot;laoban-lucky-logo&quot; title=&quot;laoban-lucky-logo&quot; width=&quot;300&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[ Updated Laoban Logo Chinese Stylee ]&lt;/p&gt;
&lt;p&gt;This weekend I&amp;#8217;m in Shenzhen, &lt;a href=&quot;http://rejon.org/tag/china&quot;&gt;China&lt;/a&gt; to work on the second part of the &lt;a href=&quot;http://visionforum.eu/&quot;&gt;Vision Forum project&lt;/a&gt; with &lt;a href=&quot;http://en.wikipedia.org/wiki/Per_H%C3%BCttner&quot;&gt;Per Huttner&lt;/a&gt;, Robin Peckham and Venus Lau&amp;#8217;s &lt;a href=&quot;http://kunsthallekowloon.org/&quot;&gt;Kunsthalle Kowloon project&lt;/a&gt;, and other artists to do projects in realtime. This is the follow-up set of events and performances after the &lt;a href=&quot;http://rejon.org/tag/visionforum/&quot;&gt;last ones&lt;/a&gt; at &lt;a href=&quot;http://rejon.org/2009/09/melbourne-vision-forum-laoban-and-overlap-salon-melbourne/&quot;&gt;Vision Forum Melbourne, Australia&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The events start tonite, Friday, October 23 in the evening outside of OCAT with the Laoban Shanzhai Soundsystem composed of knock-off speakers to do live performances in realtime. I&amp;#8217;m going to be doing some mixing as Kidproto, live. Robin and Venus will be there, and many more Laoban crew!&lt;/p&gt;
&lt;p&gt;On Saturday and Sunday, we will use the Shanzhai Soundsystem for performances and events. On Sunday, we will spend the day doing Urban soccer, but it should be happening the whole weekend. Here are the instructions for &lt;a href=&quot;http://rejon.org/wiki/IDEA_20090914_Urban_Soccer&quot;&gt;Urban Soccer&lt;/a&gt;: &lt;em&gt;Buy a soccer ball, Play soccer throughout an urban area with people, Create new games and play old ones, and Have Fun!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Here is the &lt;a href=&quot;http://rejon.org/wiki/IDEA_20090811_Vision_Forum_Shenzhen&quot;&gt;basic schedule for the weekend&lt;/a&gt;&lt;/p&gt;:
&lt;p&gt;&lt;strong&gt;Friday, Oct 23&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Outside OCAT/C:Union (listen for sounds)&lt;/em&gt;&lt;br /&gt;
* Xiaoban Shanzhai Speakers, anthem remix (jonphillips as kidproto), other performers to be announced! outside of OCAT/C:Union areas&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Neighborhood of OCAT&lt;/em&gt;&lt;br /&gt;
* Performance by Per Hüttner and others (18 -21:00)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;OCAT Loft&lt;/em&gt;&lt;br /&gt;
* Neno (20.00-21:00) (ask for directions at previous events)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Saturday, Oct 24&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;daytime, 10:00- 12:00 am, 15:00-17:00 pm&lt;/em&gt;&lt;br /&gt;
* Natasha (10:00-13:00)- lawn&lt;br /&gt;
* Yang Zhifei (all day, few number of places please book in advance)-bookbar&lt;br /&gt;
* Dinu (unannounced)- maybe supermarket (let me know what you think about this dinu!)&lt;br /&gt;
* Per (unanounced)- in underground/subway&lt;br /&gt;
* Neno (unanounced)- in the neighbourhood of OCAT&lt;br /&gt;
* Hu Xiangqian (16:00-17:00)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sunday, Oct 25&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;OCAT Loft&lt;/em&gt;&lt;br /&gt;
* Yang ZhiFei, OCAT studio sound with xiaoban speakers with drawings&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Daytime, OCAT studio D, 12:00-17:00&lt;/em&gt;&lt;br /&gt;
* Including documentation/installation of Yang ZhiFei and documentation of unannounced projects from the previous day.&lt;br /&gt;
* Jon Phillips presents urban soccer&lt;/p&gt;
&lt;p&gt;Here is a bit more text about the event, and you can read the &lt;a href=&quot;http://rejon.org/wiki/IDEA_20090811_Vision_Forum_Shenzhen&quot;&gt;working pages on my IDEA wiki&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
Program:&lt;/p&gt;
&lt;p&gt;The Invisible Generation&lt;br /&gt;
- workshop of the Fourth OCAT International Art Residency&lt;/p&gt;
&lt;p&gt;The Invisible Generation: a project by William S. Burroughs filtered through time, Daniele Balit and Per Hüttner.&lt;/p&gt;
&lt;p&gt;http://theinvisiblegeneration.blogspot.com/&lt;/p&gt;
&lt;p&gt;(Close to OCAT &amp;#8211; evening)&lt;/p&gt;
&lt;p&gt;Jon Phillips presents Laoban Shanzhai Soundsystem outdoors in the evening and used throughout the weekend in Shenzhen. These will then be used to play a series of contemporary sound pieces, and other realtime performances.&lt;/p&gt;
&lt;p&gt;http://fabricatorz.com/laoban&lt;/p&gt;
&lt;p&gt;(outside OCAT &amp;#8211; evening))&lt;/p&gt;
&lt;p&gt;Neno Belchev – Bicycle, Suitcase Performance.&lt;/p&gt;
&lt;p&gt;The artist has created a special suitcase with a hidden camera that is connected to a monitor. The artist will be hidden in the suitcase and we can follow his tormented life in the claustrophobic space on the screen.&lt;/p&gt;
&lt;p&gt;http://www.saatchi-gallery.co.uk/yourgallery/artist_profile//15669.html&lt;/p&gt;
&lt;p&gt;Various unannounced pieces will take place Friday night as well.&lt;/p&gt;
&lt;p&gt;(Close to OCAT &amp;#8211; evening)&lt;/p&gt;
&lt;p&gt;Saturday October 24&lt;/p&gt;
&lt;p&gt;Hu Xiangqian – The Movement is the Music (Working title)&lt;/p&gt;
&lt;p&gt;Hu Xiangqian is engaged in a research where he investigates music as a source for movement rather than sound. He will carry out a performance where either non-musicians play with professional musicians or where professional musicians do movements with their instruments.&lt;/p&gt;
&lt;p&gt;(Close to OCAT &amp;#8211; evening)&lt;/p&gt;
&lt;p&gt;Natasha Rosling &amp;#8211; Performative Sculptures &amp;#8211; various public spaces in Shenzhen.&lt;/p&gt;
&lt;p&gt;Natasha Rosling has since the beginning of her career created structures that break the boundaries of clothing, sculpture and performance. For Shenzhen, she will produce a series of interactive sculptures that she will mount and wear in a series of public spaces. &lt;/p&gt;
&lt;p&gt;http://www.natasharosling.com/&lt;/p&gt;
&lt;p&gt;(Close to OCAT &amp;#8211; day)&lt;/p&gt;
&lt;p&gt;Yang Zhifei – Dream workshops&lt;/p&gt;
&lt;p&gt;Amsterdam-based artist Yang Zhifei will realise a series of workshops that are open to the public and that investigate the similarities and individuality of dreams. She has been researching the nature of human dreams as a part of her artistic practice for many years.&lt;/p&gt;
&lt;p&gt;(OCAT library- day)&lt;/p&gt;
&lt;p&gt;5. Per Hüttner – Deja-vu&lt;/p&gt;
&lt;p&gt;Per Hüttner’ performance will be realised by a series of young, local actors of similar height and appearance. They will be dressed in identical clothes and will perform the same everyday actions, creating a kind of real déjà-vu.&lt;/p&gt;
&lt;p&gt;http://www.perhuttner.com&lt;/p&gt;
&lt;p&gt;(Shenzhen Underground &amp;#8211; day)&lt;/p&gt;
&lt;p&gt;Neno Belchev – Zebra crossing performance&lt;/p&gt;
&lt;p&gt;One of the things that Bulgaria and China have in common is the fact that everyone crosses the street anywhere and at any time. Belchev has produced his own rolled up Zebra crossing which can be unrolled anywhere and that allows its user to cross the street anywhere and at any time. &lt;/p&gt;
&lt;p&gt;http://www.saatchi-gallery.co.uk/yourgallery/artist_profile//15669.html&lt;/p&gt;
&lt;p&gt;(Close to OCAT &amp;#8211; day)&lt;/p&gt;
&lt;p&gt;Dinu Li.&lt;/p&gt;
&lt;p&gt;Dinu Li will present a Flash mob-like action on the Shenzhen Underground. He will work with a group of workers from a nearby village in Guangdong. case They will appear to be complete strangers will accuse each other of being “the corrupted one”. The performance is totally unannounced. &lt;/p&gt;
&lt;p&gt;http://www.dinuli.com/&lt;/p&gt;
&lt;p&gt;(Shenzhen Underground &amp;#8211; day)&lt;/p&gt;
&lt;p&gt;(Big Dinner)&lt;/p&gt;
&lt;p&gt;Sunday October 25&lt;/p&gt;
&lt;p&gt;Yang Zhifei – Dream workshop exhibition&lt;/p&gt;
&lt;p&gt;The outcome of Yang ZhiFei’s workshops in Beijing and Shenzhen will be presented with drawings and sounds in a one-day exhibition in one of the studios at OCAT, using Jon Phillips and Matt Hope’s xiaoban speakers.&lt;/p&gt;
&lt;p&gt;(OCAT artists studios &amp;#8211; day)&lt;/p&gt;
&lt;p&gt;All artists – documentation&lt;/p&gt;
&lt;p&gt;All artists will in a very informal way present their documentation and experiences of the previous two days.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://rejon.org/wiki/IDEA_20090914_Urban_Soccer&quot;&gt;Urban Soccer&lt;/a&gt;, Jon Phillips presents  Here&amp;#8217;s the plan: Buy a soccer ball, Play soccer throughout an urban area with people, Create new games and play old ones, Have Fun!&lt;/p&gt;
&lt;p&gt;(OCAT artists studios &amp;#8211; day)&lt;/p&gt;
&lt;p&gt;Ongoing during the weekend and the week that follows&lt;/p&gt;
&lt;p&gt;Josefin Wikström – Deep Inside and artist TBA.&lt;/p&gt;
&lt;p&gt;Curator Josefin Wikström is developing a project within Invisible Generation where she invites artists to make work in non-traditional spaces in art institutions: toilets, hallways, offices etc. For Shanzhen Wikström will present soundwork by artists such as Yan Jun.&lt;/p&gt;
&lt;p&gt;The Invisible Generation: a project by William S. Burroughs filtered through time and Per Hüttner and Daniele Balit is presented in Melbourne, Shenzhen, Beijing and Kiev in 2009 and 2010.&lt;br /&gt;
web: http://theinvisiblegeneration.blogspot.com&lt;br /&gt;
mail: vfprog@gmail.com&lt;/p&gt;
&lt;p&gt;Organized by: Vision Forum in collaboration with OCAT in Shenzhen.&lt;/p&gt;
&lt;p&gt;Supporting institutions: French Embassy in Australia, French Embassy in Kiev, Swedish Embassy in Peking, Swedish Embassy in Kiev, the Swedish Institute in Stockholm, The Consulate of Sweden in Guangzhou, Längmanska Kulturfonden in Stockholm and Linköpings Univesitet in Norrköping and  FRAC Île-de-France in Paris.
&lt;/p&gt;&lt;/blockquote&gt;</content:encoded>
	<dc:date>2009-10-23T02:17:22+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1956">
	<title>Jon Phillips: Jon Phillips (rejon) Joins StatusNet</title>
	<link>http://rejon.org/2009/10/jon-phillips-rejon-joins-statusnet/</link>
	<content:encoded>&lt;p&gt;Over at the StatusNet blog, I just &lt;a href=&quot;http://status.net/2009/10/22/jon-phillips-rejon-joins-statusnet/&quot;&gt;announced&lt;/a&gt; my role in launching some big things with Evan, Brion and crew! Here is a snippet, but please &lt;a href=&quot;http://status.net/2009/10/22/jon-phillips-rejon-joins-statusnet/&quot;&gt;read the rest over at StatusNet blog&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/68242677@N00/2346637742/sizes/m/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3070/2346637742_d285e49b22.jpg&quot; alt=&quot;photo by-sa asadal&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;small&gt;[ &lt;a href=&quot;http://www.flickr.com/photos/68242677@N00/2346637742/sizes/m/&quot;&gt;photo by-sa asada&lt;/a&gt;l ]&lt;/small&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Many of you know me as &lt;a href=&quot;http://identi.ca/rejon&quot;&gt;@REJON&lt;/a&gt;, my past endeavours growing the open source drawing app, &lt;a href=&quot;http://inkscape.org/&quot;&gt;Inkscape&lt;/a&gt;, the &lt;a href=&quot;http://openclipart.org&quot;&gt;Open Clip Art Library&lt;/a&gt;, &lt;a href=&quot;http://libregraphicsmeeting.org/&quot;&gt;Libre Graphics Meeting&lt;/a&gt;, making &lt;a href=&quot;http://fabricatorz.com/laoban&quot;&gt;soundsystems&lt;/a&gt; and using &lt;a href=&quot;http://identi.ca&quot;&gt;Identi.ca&lt;/a&gt; as my social playground. Most connect to me here as the &lt;a href=&quot;http://creativecommons.org/&quot;&gt;Creative Commons&lt;/a&gt; Community and Business Development Manager where I &lt;a href=&quot;http://creativecommons.org/projects&quot;&gt;hacked&lt;/a&gt;, started Creative Commons Salons with Eric Steuer, and served as human inbox for Google, Yahoo, Apple, and other organizations for CC. I still lock-down a title as a fellow at Creative Commons, and am still working on various international initiatives with CC in the Middle-East and Asia. We all love CC!&lt;/p&gt;
&lt;div&gt;
&lt;a href=&quot;http://identi.ca/rejon&quot;&gt;&lt;img src=&quot;http://rejon.org/media/2006/12/rejon_head_192x192-pc.png&quot; alt=&quot;rejon head&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;small&gt;[ Many of you know me as this disembodied head. I actually smile much more like the photo at the top ]&lt;/small&gt;
&lt;/div&gt;
&lt;p&gt;Without further intro, and as Evan &lt;a href=&quot;http://status.net/2009/10/15/statusnet-at-readwrite-real-time-web-summit/&quot;&gt;mentioned previously&lt;/a&gt;, I&amp;#8217;m pleased to announce that I&amp;#8217;m immediately taking on a role as &lt;em&gt;Community Consultant&lt;/em&gt; for &lt;a href=&quot;http://status.net&quot;&gt;Status.Net&lt;/a&gt; to ramp up and help with some large projects &lt;a href=&quot;http://status.net&quot;&gt;Status.Net&lt;/a&gt; is building, including an upcoming relaunch and adding capacity to fun roles that Evan had been doing Han Solo. By becoming part of the Status.Net all-stars, Evan will be freed up to be uber-CEO rather than having to wear 50 different hats.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Please read the rest over at the &lt;a href=&quot;http://status.net/2009/10/22/jon-phillips-rejon-joins-statusnet/&quot;&gt;StatusNet blog&lt;/a&gt;.&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-23T01:43:05+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-5971732209098785527">
	<title>Gail Carmichael: ISMAR09: Human Factors and User Interfaces</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-human-factors-and-user.html</link>
	<content:encoded>There were more than a few good papers presented at &lt;a href=&quot;http://www.ismar09.org/&quot;&gt;ISMAR&lt;/a&gt; this year on human factors and user interfaces.  Here's just a taste of them.  See the conference schedule for information about authors and their affiliations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Using Augmented Reality to Support Cross-Organizational Collaboration in Dynamic Tasks&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This student paper was an honourable mention for the best paper awards.  It was all about a crisis management system designed for use by commanders with different backgrounds.  Augmented reality is intended to give each user a personalized view that they can most easily understand based on their culture and so on.&lt;br /&gt;&lt;br /&gt;The scenario used for the user study - the first such study for joint realtime operations - was planning the fight again forest fires.  Rescue, police, and military helicopter units are all involved.&lt;br /&gt;&lt;br /&gt;The initial brainstorming stage with field experts in these areas suggested that hand held displays should be used to give individualized views of a command map.  But we all know how important it is to ask the real users what works best for them, not their managers; it turned out that the field workers couldn't use the handhelds.  They were too clumsy and took away their ability to use their hands freely.  They wanted a shared map that they could point to and have the others see.  In other words, they wanted a heads up display with joystick control.&lt;br /&gt;&lt;br /&gt;When compared with a paper based map, the AR system with custom  markers for each type of field worker performed significantly better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Interference Avoidance in Multi-User Handheld Augmented Reality&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Have you ever wondered how safe multi-user augmented reality games really are? I mean, when you're competing furiously while looking through your mobile device, it seems like it'd be pretty easy to knock into each other as you move around in the virtual world in front of you, right? Well, trying to avoid this is what this paper is all about.&lt;br /&gt;&lt;br /&gt;The concept is pretty simple.  As you move closer to your opponent, the virtual objects in your view shift slightly away from them.  The key is to make sure that you as a user don't notice thisvhappening, so certain compensations are needed, such as covering the playing surface with a flat texture that can also shift with the virtual objects.&lt;br /&gt;&lt;br /&gt;The amazing thing is how effective this approach is compared to other proximity warnings, like dimming the screen, beeping, and disabling user actions when they get too close to another user.  Users perceived the shifting to be less distracting but also less effective than other methods.  However, the real distance maintained between players in a competitive two-player game was significantly better than the other methods, making it quite effective in reality.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Interaction and Presentation Techniques for Shake Menus in Tangible Augmented Reality&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The investigation in this paper sought to find a way to interact with objects directly in the environment using some kind of menu system.  Objects should not require any kind of tags or electronics added to them beforehand, and hands should be able to manipulate the object freely without having to pick up something else as well.&lt;br /&gt;&lt;br /&gt;The idea of a shake menu was inspired by shaking a gift to see what's inside.  So you shake an object to open a menu, and then move the object to the desired menu selection and hold it there to make the choice.  But what's the best way to present the menu items in relation to the object?&lt;br /&gt;&lt;br /&gt;A user study looked at a clipboard paradigm in which menu items (which look like cubes) are aligned along the right of the object, and &quot;stick&quot; to it as it moves around in the camera's view.  Other layouts include aligning the choices surrounding the object (this seems very similar to the clipboard version), aligning relative to the display only (so it sticks to the screen and doesn't move again), and aligning to the world coordinated, but not the object's.&lt;br /&gt;&lt;br /&gt;The hypothesis was that the object alignment would be the fastest and most intuitive, and would be appreciated for the ability to examine the menu choice from different angles (after all, it could be any 3D object).  However, user studies proved this wrong.  The object was almost tied with the display alignment for the best speed, but display had far fewer errors than any other method.  The display choice was also the best in terms of perceived intuitiveness, with object in second place.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-5971732209098785527?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-22T23:35:23+00:00</dc:date>
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	<title>Gail Carmichael: ISMAR09: Workshop on Handheld Augmented Reality Games</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-workshop-on-handheld-augmented.html</link>
	<content:encoded>This was a great workshop given by &lt;a href=&quot;http://www.cc.gatech.edu/%7Eblair/home.html&quot;&gt;Blair MacIntyre&lt;/a&gt; from Georgia Tech on mobile augmented reality games.  I got a lot out of it, from being reminded of some solid  game design topics to getting new ideas about the game I want to make for my PhD.&lt;br /&gt;&lt;br /&gt;The goal of augmented reality in this context is to embody social interaction in the physical world, enabled by a tight integration of the physical and virtual world.  In terms of games, it's important to remember that design is more than just form and function - it needs context, too (which AR can give).  Game design is about solving a problem within a set of constraints, and making something fun, challenging, awe inspiring, and captivating.&lt;br /&gt;&lt;br /&gt;In augmented reality, mobility is usually assumed.  But it's not &lt;span&gt;just&lt;/span&gt; a combination of the physical and virtual world - there should also be registration between the virtual and physical worlds and real time interaction.&lt;br /&gt;&lt;br /&gt;It's worth remembering that there are two classes of AR systems: task based and experiential.  Task-based AR is perhaps not as well suited to handhelds, since your hands aren't totally free to complete the task, and it's hard to hold something light up for a long time.  This is one of the areas that give head mounted displays (HMDs) an advantage: they can provide zero-effort, hands-free interaction and continuous peripheral information.  Both interfaces provide some privacy, an in-place display, and per-user customization.&lt;br /&gt;&lt;br /&gt;So what makes &quot;good&quot; AR anyway? What is unique about it that can be leveraged? Multiple people can work in a shared space, for one.  Each person gets a unique view of the world while not giving up the global perspective.  It allows for direct and natural interaction, and the physical world can be leveraged with props, spatial understanding, and dexterity.&lt;br /&gt;&lt;br /&gt;Some of the graphics issues to consider when determining a platform for your game (cell phone or something more advanced?) include lighting, shadows, occlusions, and physics capabilities.  Graphics don't always have to be real, either - non-photorealistic effects can help alleviate the processing power needed.  Remember that latency is a bigger issue with AR.&lt;br /&gt;&lt;br /&gt;Back to game design.  We, as computer scientists, have to think like a game designer when coming up with new ideas.  AR games shouldn't be all about the technology, turning them into demos, essentially.  We need to create something that's fun to play.  &quot;The designer needs to envision how a game will work during play ... planning everything necessary to create a compelling player experience.&quot;  In other words, you need to decide first what you want the player to &lt;span&gt;experience&lt;/span&gt;, not what they will do, or learn, or whatever.  This is a key point for me in thinking about my educational game.&lt;br /&gt;&lt;br /&gt;The structure of a game includes the following components:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;players&lt;/li&gt;&lt;li&gt;objectives&lt;/li&gt;&lt;li&gt;rules&lt;/li&gt;&lt;li&gt;resources (making the game not too easy, not too hard)&lt;/li&gt;&lt;li&gt;boundaries&lt;/li&gt;&lt;li&gt;outcome&lt;/li&gt;&lt;/ul&gt;Games are dynamic systems.  They have a 'magic circle' defined by the boundaries.  Dramatic elements make it emotionally engaging.  Design is about balancing all these elements.&lt;br /&gt;&lt;br /&gt;Remember that to make a game something more than a toy, there must be goals, and interesting and meaningful choices to reach those goals.  The story and characters are brought out through actions.&lt;br /&gt;&lt;br /&gt;Some questions to ask when making a handheld AR game:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Who is your target player?&lt;/li&gt;&lt;li&gt;When or where are they playing?&lt;/li&gt;&lt;li&gt;Single or groups?&lt;/li&gt;&lt;li&gt;Will there be props? How comfortable and easy to use are they?&lt;/li&gt;&lt;li&gt;What exactly will the player do while playing the game?&lt;/li&gt;&lt;/ul&gt;Some of the constraints to consider when designing a handheld AR game:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fast motions are a problem.&lt;/li&gt;&lt;li&gt;How will having the device (phone) in the player's hand affect things?&lt;/li&gt;&lt;li&gt;It's tiring to hold up a relatively light device for long stretches of time.&lt;/li&gt;&lt;li&gt;Awareness of other players.&lt;/li&gt;&lt;li&gt;Small screens are tiring to look at for a long time.&lt;/li&gt;&lt;li&gt;Vibrations and sounds to give feedback, especially when looking elsewhere.&lt;/li&gt;&lt;/ul&gt;The future of mobile AR gaming looks pretty exciting.  We first need to make some good progress on tracking, and when we do, there will be some amazing opportunities to be immersed into a terra-scaled world.  Plus, we will be able to create more social experiences and casual games, possibly hooking into social networks.  How will you contribute to this future?&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6882156795795822066?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-21T23:58:27+00:00</dc:date>
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<item rdf:about="http://www2.bryceharrington.org:8080/95 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: Farmville</title>
	<link>http://www2.bryceharrington.org:8080/drupal/node/95</link>
	<content:encoded>&lt;p&gt;My sister laughs that farmville is what got me onto facebook.  But hearing my mom talk about &quot;helping other people's farms&quot;, I couldn't resist.  I hadn't heard of such a socially-oriented game and wanted to give it a go.&lt;/p&gt;
&lt;p&gt;Zynga, the company that makes farmville and a bunch of other games, clearly has a good mind about game balance.  If you're a total hard core gamer, you can sort out the cost/benefit ratio of all the items and min/max your farm design to get maximum profit.  Or, on the other hand, if you're a socialite and just know a LOT of people, you can just make a bunch of friends and get just as much benefit. That's pretty dang cool.&lt;/p&gt;
&lt;p&gt;It's also interesting how they set up their games to provide some stuff in-game for free, and other stuff only for &quot;FarmVille Bucks&quot; - which are available for a purchase in real-world cash.  At first, I think this is just a &quot;cheat&quot;.  As a player, if I open my wallet and get the &quot;FarmVille Bucks&quot; it's like I've paid off the dealer.&lt;/p&gt;
&lt;p&gt;Ultimately though, I recognize that Zynga exists to make money.  They're a for-profit company that wants to pay their employees for their creativity and hard work.  It's a business model not unlike the one of the company I work for.  So, if they offer something that *I* value, I don't feel guilt in paying them the money for it.  Maybe some of my fellow players will consider it cheating, but I think the company is doing a good job all things considered and they deserve a tip.&lt;/p&gt;
&lt;p&gt;Ultimately, I'd have liked to see an even more socially oriented game design.  I'm a bit surprised that neighbors can't have more of an impact on your farm.  I understand there's probably game balance reasons why (who'd want to come back to your farm to find it rearranged by other people?) but it seems a logical direction to go.  So far you can fertilize other people's farms, or write messages on stakes.  I think you ought to be able to help with other people's harvests.&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-21T11:18:26+00:00</dc:date>
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	<title>Gail Carmichael: ISMAR09: Experiential Learning 2 of 3 - Current Applications 2</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-2-of-3.html</link>
	<content:encoded>This is the second of three posts on the experiential learning workshop held Monday at ISMAR09.  The &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-1-of-3.html&quot;&gt;first post&lt;/a&gt; introduced the topic and summarized the first three presentations given in the morning on current AR applications.  This post will summarize the last three speakers, and the &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-3-of-3.html&quot;&gt;last post&lt;/a&gt; will be on the group discussion held in the afternoon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Infinite Story, Finite Space&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Chris Stapleton, co-chair of ISMAR09, gave us his vision for augmented reality and told us about the projects he's worked on.  He says &quot;we think that if we deal with physical space, we can only deal with one story.&quot;  But if the augmentations can change, this is no longer true.  Using augmented reality, we can allow users to add their imagination, rather than just give them the story - imagination is the third reality.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028361246/&quot; title=&quot;ISMAR09-8 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2798/4028361246_9729f2ed18_m.jpg&quot; alt=&quot;ISMAR09-8&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;A project that really intrigued me was a memory scape for the Maitland Holocaust Museum.  The idea was to recreate stories told in children's diaries of the Holocaust so visitors could understand what happened in terms of humanity.  A physical space would be created, and embedded projections used to bring the space to life.  Bits and pieces of the story can be told through these augmentations, and imagination can fill in the rest.  Even better, you could experience a different story each time you visited the museum.&lt;br /&gt;&lt;br /&gt;Chris goes on to lay out the spectrum of levels of engagement:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Passive : Absorb the media (TV)&lt;/li&gt;&lt;li&gt;Engaging : Think and feel (film)&lt;/li&gt;&lt;li&gt;Active : Participate (amusement park rides)&lt;/li&gt;&lt;li&gt;Reactive : Choose (games)&lt;/li&gt;&lt;li&gt;Interactive : Contribute (Second Life)&lt;/li&gt;&lt;li&gt;Experiential : Live (enhanced media? augmented reality?)&lt;/li&gt;&lt;/ul&gt;Finally, he notes that we should bring problems from the community to academia, where prototypes will be built and passed on to industry.  Industry will then create products, and complete the cycle by passing them on to the community.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Total Immersion&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Unfortunately I didn't catch the presenter's name (wasn't on slides, didn't see it in the schedule), but he was from &lt;a href=&quot;http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;ved=0CAsQFjAA&amp;url=http%3A%2F%2Fwww.t-immersion.com%2F&amp;ei=8-XdSu_-HY-QtgO7s8HlDw&amp;usg=AFQjCNEQ3AuwwX1GKwti9PjpZ8odQaN7gg&amp;sig2=QLzCbcEJss7jflwzj4HJbg&quot;&gt;Total Immersion&lt;/a&gt;.  He pointed out that 20-30% of the population are auditory learners, 40% are visual, and 30-40% are kinaesthetic.  Naturally, augmented reality helps the kinaesthetic learning type unlike many other mediums.  Experiences will allow for engagement, reflection, insight, and of course, learning.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028406006/&quot; title=&quot;ISMAR09-9 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3578/4028406006_2b62d6e180_m.jpg&quot; alt=&quot;ISMAR09-9&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Also touched on was a set of best practices for augmented reality.  It needs to attract users, be easy to use, and give instant access to the experience.&lt;br /&gt;&lt;br /&gt;Finally, a comparison between entertainment and education was made to highlight some of the differences.&lt;br /&gt;&lt;br /&gt;Entertainment:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Audience: Groups&lt;/li&gt;&lt;li&gt;Duration: Quick&lt;/li&gt;&lt;li&gt;Engagement: Immediate gratification&lt;/li&gt;&lt;li&gt;Outcome: Something immersive or magical&lt;/li&gt;&lt;/ul&gt;Education:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Audience: Small groups or individuals&lt;/li&gt;&lt;li&gt;Duration: Long term engagement&lt;/li&gt;&lt;li&gt;Engagement: Deep exploration&lt;/li&gt;&lt;li&gt;Outcome: A new visual perspective on topic of study&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Museum Learning and AR&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Last but not least, we have &lt;a href=&quot;http://www.ilinet.org/display/Team/Kate+Haley+Goldman&quot;&gt;Kate Haley Goldman&lt;/a&gt; from the Institute for Learning Innovation.  She's all about informal and free choice learning, creating voluntary, non-sequential learning experiences like &lt;a href=&quot;http://wolfquest.org/&quot;&gt;Wolf Quest&lt;/a&gt;.  Though Wolf Quest is not a space-based game, it's interesting nonetheless for its great success; kids played it much longer than the expected two to three hours it was designed for.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027718961/&quot; title=&quot;ISMAR09-10 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2727/4027718961_3011d26611_m.jpg&quot; alt=&quot;ISMAR09-10&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Kate explained that personal, sociocultural, and physical context are all factors that help influence learning.  These are all things that can be employed in, say, museum exhibits.  But why do people visit museums? Research has shown that reasons range from fun and entertainment, to social activity, to being a site of interest (a 'must-see' while on vacation), or even specifically to be challenged or learn something.  How might augmented reality help with all this?&lt;br /&gt;&lt;br /&gt;One project Kate talked about was an AR system that augmented the wing of a plane.  Visitors could adjust various settings or move the wing, and see the resulting forces in the augmentation.  They could then figure out whether the plane would actually fly under those conditions.  This system helped with some of the above goals (especially learning, as tests showed), but not all.  For example, the system was too separated and thus lacked the social aspect of a museum visit.  Users couldn't really talk to or interact with each other.&lt;br /&gt;&lt;br /&gt;Some of the aspirations of augmented reality that Kate mentioned were:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;creating conversations&lt;/li&gt;&lt;li&gt;making the abstract tangible&lt;/li&gt;&lt;li&gt;helping visualize change&lt;/li&gt;&lt;li&gt;adding sensory capabilities&lt;/li&gt;&lt;li&gt;supporting critical thinking skills&lt;/li&gt;&lt;li&gt;ability to act like a scientist (collect data, form and test theories)&lt;/li&gt;&lt;/ul&gt;These ideas along with those of the other five presenters are all very insightful, and give me much excitement about the future of AR - both in terms of learning and in general!&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6071273174999585776?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-20T21:52:24+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-3611981677037154374">
	<title>Gail Carmichael: ISMAR09: Experiential Learning 1 of 3 - Current Applications</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-1-of-3.html</link>
	<content:encoded>The International Symposium on Mixed and Augmented Reality (ISMAR) held &lt;a href=&quot;http://ismar-society.org/ismar2009/index.php?primary_nav=workshops&amp;sub_nav=experience&quot;&gt;workshops&lt;/a&gt; today, and I was lucky enough to be assigned as student volunteer to exactly the &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-what-im-looking-forward-to.html&quot;&gt;workshop I wanted to attend&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;From the program (though it was referred to as experiential learning on the conference signs):&lt;br /&gt;&lt;blockquote&gt;&lt;a href=&quot;http://ismar-society.org/ismar2009/learning.php&quot;&gt;Falling in Love with Learning: Education and Entertainment Converge with Learning Landscapes&lt;/a&gt; is designed to meet the needs of people who are currently designing memorable and lasting experiences for visitors and students through AR technology. These include professionals in the areas of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;cultural heritage preservation&lt;/li&gt;&lt;li&gt;education and in-situ learning&lt;/li&gt;&lt;li&gt;entertainment and games for learning&lt;/li&gt;&lt;li&gt;museum curation and design&lt;/li&gt;&lt;/ul&gt;The leaders of this workshop will discuss how they are currently using Mixed and Augmented Reality for education and entertainment and the challenges they face or most wish to tackle in the future.&lt;/blockquote&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;First Post of Three&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is the first of three posts covering this workshop.  Here, I will summarize the first three of six presentations given in the morning by those already using augmented reality for their particular purposes.  In the &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-2-of-3.html&quot;&gt;next post&lt;/a&gt;, I will cover the remaining talks.  Finally, the &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-3-of-3.html&quot;&gt;third post&lt;/a&gt; will cover the afternoon's discussions that sought to answer three main questions about augmented reality's place in education.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;What Is Augmented Reality?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you really want to know, check out the &lt;a href=&quot;http://en.wikipedia.org/wiki/Augmented_reality&quot;&gt;Wikipedia article&lt;/a&gt;.  The points mentioned before the six presentations began include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;AR gives context to the situation.  It's not an out-of-body experience or a separate thing from the world we know.&lt;/li&gt;&lt;li&gt;Blends the real and the synthetic.&lt;/li&gt;&lt;li&gt;When the technology disappears, the imagination is enhanced.&lt;/li&gt;&lt;li&gt;Involves multiple senses.&lt;/li&gt;&lt;li&gt;Can record experiences in detail (such as high scores, stress of learners, etc).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;What's Happening at UCF&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.ist.ucf.edu/people/smithe/smithe.htm&quot;&gt;Eileen Smith&lt;/a&gt;, director at the &lt;a href=&quot;http://www.ist.ucf.edu/index.htm&quot;&gt;Institute for Simulation and Training&lt;/a&gt; at the University of Central Florida, spoke first, telling us about some of the projects surrounding experiential learning going on at UCF.  Some examples include informal learning at museums, teacher training, recreating the World Fair, and military training.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027562489/&quot; title=&quot;ISMAR09-1 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3511/4027562489_492e461656_m.jpg&quot; alt=&quot;ISMAR09-1&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;One of the most interesting and unique uses of AR was, for me, &lt;a href=&quot;http://www.mcl.ucf.edu/research/rehabtbi/&quot;&gt;the green kitchen&lt;/a&gt;.  This is a reconfigurable set of cabinetry that can be arranged as per anyone's kitchen.  Someone requiring cognitive rehabilitation can then wear a head mounted display and see what looks a lot like their own house, and then practice performing simple tasks like making cereal.&lt;br /&gt;&lt;br /&gt;Another neat project was &lt;a href=&quot;http://www.mcl.ucf.edu/research/seacreatures/&quot;&gt;Journey With the Sea Creatures&lt;/a&gt;.  A magic window into a fossil exhibit that would otherwise never change made the museum worth visiting more than once.  This particular program filled the room with water and brought in the amazing creatures alive many years ago.  Apparently once the children discovered this feature, they would go back into the main exhibit area and start swimming around for their friends and family to see on the magic window.&lt;br /&gt;&lt;br /&gt;Eileen closed with a suggestion on when to use augmented reality.  Don't use it when the real world will do just fine (in other words, if you can just &lt;span&gt;do &lt;/span&gt;what you are trying to &lt;span&gt;simulate&lt;/span&gt;, why bother with the simulation?).  Instead, employ AR when you want to explore space, time, and scale, or to collect data you can then use or display to others later.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Museum Exploration, DNP Digitalcom&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Next up was Tsutomu Miyashita from &lt;a href=&quot;http://www.dnp-digi.com/&quot;&gt;DNP Digitalcom&lt;/a&gt; [Japanese].  He discussed the AR projects intended for use in the Louvre to encourage better appreciation of art by visitors, and route guidance.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028324164/&quot; title=&quot;ISMAR09-2 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2484/4028324164_7081b7e14a_m.jpg&quot; alt=&quot;ISMAR09-2&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;His group wanted to use markerless tracking at first, since they felt that the 2D bar codes would probably detract from the art itself, not being terribly attractive.  Visitors using this technology were surprised and gleeful, but because they were not familiar with the concept of AR, they did not use it as expected.  Furthermore, the weight and battery life of the devices used were a problem.  (Something that may not be as important in research, but crucial in the real world!)&lt;br /&gt;&lt;br /&gt;The next iteration used cell phones and markers instead. In the interface, a computer animated character taught users how to view art and properly appreciate it in addition to showing them where to go next.  They understood the marker-based system much better, and the system also performed better in terms of recognition accuracy.&lt;br /&gt;&lt;br /&gt;The key takeaway was that users feel surprised when they see augmented reality for the first time, leading to strong attention.  But if they don't really know how to use it, then engaging them is really important so that they actually want to figure it out.  Finally, once their attention is obtained, retention, understanding, and satisfaction become the aim.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;EyePet&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Istvan Siklossy spoke next, mainly showing us the new &lt;a href=&quot;http://www.eyepet.com/&quot;&gt;EyePet&lt;/a&gt; game for Playstation 3.  He explains that in camera based games, you typically see yourself and use motions and gestures to interact.  Player actions generally map to the game action, making the games accessible to everyone.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4027590095/&quot; title=&quot;ISMAR09-5 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2666/4027590095_b6a1ecee43_m.jpg&quot; alt=&quot;ISMAR09-5&quot; width=&quot;240&quot; height=&quot;159&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;(Here Istvan is showing the shower game for EyePet -&lt;br /&gt;the screen is all foggy like a shower door!)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;In EyePet, an adorable creature comes to life on your living room floor.  Your interaction with it, which occurs by gestures as well as with a special marker, is robust and responsive.  It's quite impressive! To get the robust tracking even in low-lighting (noisy images), the group took the usual tracking algorithms and made some improvements, such as rapid multiple thresholding to find many contours and locate the marker.  It's crucial in the skill-based games that the tracking accuracy is no less than excellent.&lt;br /&gt;&lt;br /&gt;In terms of learning environments, the EyePet allows for experimentation in that some basic sketches drawn by players are interpreted and transformed into toys for the pet.  Players learn how the pet reacts, get a personalized experience, and have an opportunity to record and share videos of their experience.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-3611981677037154374?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-20T21:51:37+00:00</dc:date>
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	<title>Gail Carmichael: ISMAR09: Experiential Learning 3 of 3 - Group Discussion</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-3-of-3.html</link>
	<content:encoded>This is the last of three posts on the ISMAR09 experiential learning workshop.  &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-1-of-3.html&quot;&gt;Post one&lt;/a&gt; and &lt;a href=&quot;http://compscigail.blogspot.com/2009/10/ismar09-experiential-learning-2-of-3.html&quot;&gt;post two&lt;/a&gt; covered the morning presentations on current applications, while this one will attempt to capture the excellent group discussion that took place in the afternoon.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028484568/&quot; title=&quot;ISMAR09-12 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3428/4028484568_7317242183_m.jpg&quot; alt=&quot;ISMAR09-12&quot; width=&quot;240&quot; height=&quot;159&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The afternoon's format was to look at three main questions about education and augmented reality, each one building on the last.  For each question, we broke ourselves into three groups, discussed the topic for 15 minutes (or more, in most cases), and then shared our thoughts with the group.  My notes below will consist of our own group's findings first, which will naturally have more detail.  Points from the others groups will follow - members of these groups are most definitely invited to add more insight or links to their own blog posts in the comments.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;What are the Key Elements of Mixed and Augmented Reality that Create a Meaningful Experience?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I got this one started by explaining something I tell my friends and family when they want to know about augmented reality.  I feel that one of the big benefits of AR is that you essentially reduce the number of levels of indirection required to do something.  For example, consider a traditional map.  You have a bird's eye, (usually) non-photorealistic view of the world that you must rotate and project onto the real world in front of you.  What if that information was augmented for you in the first place? You can free up all that cognitive power for the actual task at hand (such as learning).&lt;br /&gt;&lt;br /&gt;Another key element suggested was the idea that augmented reality should not provide the entire story - the imagination should have the ability to work its magic, too.  You should also be able to bring in other senses beyond vision, making the presence of the physical world so important.  Having an EyePet in a completely virtual world is somehow different than playing with it in your living room - in the latter case, the broader context of your own culture is included in the gameplay.&lt;br /&gt;&lt;br /&gt;Augmented reality allows non-experts to participate in and understand tasks outside their field.  For example, it seems unlikely that Disney could have succeeded in getting permission to build Disney World here in Orlando today.  But if the city council (or whoever needed to vote) were able to see with their own eyes exactly how it would all look, and how, say, emergency evacuations would work, things might be different.&lt;br /&gt;&lt;br /&gt;Our group also believed that the most meaningful experiences would come from free-range AR, where much larger environments can become immersive sandboxes for learning.  This setup could also lead to a more social experience.&lt;br /&gt;&lt;br /&gt;Another key point was on the adaptability of software.  Ideally, AR programs would learn you as you learned them.  Of course, this requires much more advanced artificial intelligence than what is available today, but we do get better all the time in mimicking this ability.&lt;br /&gt;&lt;br /&gt;Finally, we decided that AR would be most meaningful when it was personalized.  This refers to not just the changing viewpoint of the virtual objects, but also the content of the virtual portion of the environment itself.  This, among other things, will help avoid information overload.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Points from other groups:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;AR needs to be consistent with what's expected in the real world (it has to &quot;make sense&quot;).&lt;/li&gt;&lt;li&gt;There must be an element of surprise and magic.&lt;/li&gt;&lt;li&gt;It should be social, approachable, and easy to use.&lt;/li&gt;&lt;li&gt;Users should enjoy being tricked/surprised.&lt;/li&gt;&lt;li&gt;The end user experience is key (not the technology itself).&lt;/li&gt;&lt;li&gt;There should be some degree of being novel or special.&lt;/li&gt;&lt;li&gt;It should be scalable in terms of time, space, size, and orientation.&lt;/li&gt;&lt;li&gt;It will provide the ability to experiment where it was once impossible.&lt;/li&gt;&lt;li&gt;It must be reliable enough to reflect realism.&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span&gt;How Do We Continue the Learning Experience Once the User Leaves&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The first example our group discussed was the idea of capturing information about the experience that can then be used later in various ways.  For instance, a military training exercise might record the decisions made for a particular scenario, and the user can bring that home and show his or her family what they experienced.  They can compare their stats to others who have done the same scenario, and so on.  The question then becomes: what is the best way to present the data? Whatever it is, it shouldn't replace the original experience.  Otherwise, there's no reason to use the augmented reality again (or, for instance, no reason to go to a museum again).&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/4028477886/&quot; title=&quot;ISMAR09-11 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2676/4028477886_e6fce95ce6_m.jpg&quot; alt=&quot;ISMAR09-11&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;An interesting discussion started about whether doing a good enough job in creating the experience is enough to spark interest in a certain topic such that the user will go home and learn more about it.  The example of the Louvre was that most visitors look at art for only 30 seconds or so, when you need at least two full minutes to fully appreciate the details.  If the proper viewing was encouraged by the AR experience, perhaps this is enough to want to find out more.  What if the Mona Lisa had an augmentation of da Vinci putting on the finishing touches after acting out some story related to life in that era? Would you be more inclined to find out more about da Vinci?&lt;br /&gt;&lt;br /&gt;Finally, we felt it was key to avoid making it about the technology - the tech needs to be invisible.  This way, the focus will be on the topic at hand, which again will make for an easier transition to, say, a follow up activity to be done at home.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Points from other groups&lt;/span&gt;&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A museum exhibit can have a take-home piece so the adventure can be continued (for example, your own fish from the main giant fish tank exhibit).  The individual experience is sparked thanks to the larger context of the exhibit.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make the follow-up activity viral.  Share with friends and family.&lt;/li&gt;&lt;li&gt;Allow learners to finish the story at home when they run out of time.&lt;/li&gt;&lt;li&gt;Provide networking opportunities online.&lt;/li&gt;&lt;li&gt;Create physical activities later on.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;What is Novel When it Comes to Augmented Reality and Learning?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We agreed that augmented reality isn't a new paradigm shift, but rather another tool in a teacher's toolkit.  However, this tool might benefit a teacher in many ways.  For instance, it may be easier to employ than other computer-based demonstrations if it's as easy to use as we insisted it be in the earlier questions.  Furthermore, the exploratory nature makes for an environment that allows a teacher to say &quot;I don't know, let's find out,&quot; avoiding the fear of teaching a topic they don't understand well themselves.  Finally, it might be something that much better than just Googling a topic because it would certainly be more immersive.&lt;br /&gt;&lt;br /&gt;Other advantages of AR in the classroom are that it would be more repeatable than more free-form techniques, making it possible to standardize the content (though not the experiences) of AR scenarios across the board.&lt;br /&gt;&lt;br /&gt;It may also open up opportunities for standardized learning at home.  This might help capture the attention of the gifted students and help the struggling students catch up.  It would even be possible to have distributed study groups who could interact with the same virtual object.&lt;br /&gt;&lt;br /&gt;In a training context, augmented and mixed reality has already proven to be very effective.  Apparently many commercial pilots take their first flight in a real jet because the simulators are just that good.&lt;br /&gt;&lt;br /&gt;Thinking more simply to see what could be done now, it's clear that printed material can be augmented with markers and cell phones used to view them (and kids would love getting permission to pull out their phones in class!).&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Points from other groups&lt;/span&gt;&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Will AR be a revolution or just an evolution? Can we truly improve learning with AR? Perhaps we won't truly know for another few decades.&lt;/li&gt;&lt;li&gt;AR provides a different dimension related to creativity and self-reflection.  It can be about exploration, not necessarily just making abstract concepts concrete.&lt;/li&gt;&lt;li&gt;Main barrier: How will it improve peoples' lives? We just don't know - there is a lack of understanding that won't be solved until we start getting more products in peoples' hands.&lt;/li&gt;&lt;li&gt;What are trying to accomplish with AR? Connection, relevance, and perspective? How?&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;Conclusion&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;That concludes the workshop on experiential learning.  I will be taking away the excellent thoughts and insights from the three posts on this blog, as well as a better appreciation for the big picture.  I hate to admit it, but when thinking about the game I want to build for my PhD research, I got stuck in thinking of a basic marker based interaction.  There's so much  more to AR that it would be tragic to miss considering it all.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6170965816422782484?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-20T21:50:01+00:00</dc:date>
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	<title>Gail Carmichael: ISMAR09: What I'm Looking Forward To</title>
	<link>http://compscigail.blogspot.com/2009/10/ismar09-what-im-looking-forward-to.html</link>
	<content:encoded>Ori Inbar over at &lt;a href=&quot;http://gamesalfresco.com/&quot;&gt;Games Alfresco&lt;/a&gt; is doing a pretty top-notch job of getting me excited about this year's International Symposium on Mixed and Augmented Reality, or &lt;a href=&quot;http://www.ismar09.org/&quot;&gt;ISMAR&lt;/a&gt;, where I'm going to be a &lt;a href=&quot;http://compscigail.blogspot.com/2009/07/international-symposium-on-mixed-and.html&quot;&gt;student volunteer&lt;/a&gt;.  For example, who wouldn't feel giddy when they saw a program that could turn &lt;a href=&quot;http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/&quot;&gt;sketches made on paper into working 3D virtual models&lt;/a&gt; in real time?&lt;br /&gt;&lt;br /&gt;Today I finally got the chance to look at the &lt;a href=&quot;http://ismar-society.org/ismar2009/index.php?sub_nav=Schedule&amp;primary_nav=general&quot;&gt;schedule&lt;/a&gt; in more detail.  There are a few sessions that I feel are must-see's for me, so hopefully my volunteer schedule can somehow accommodate this.  At the very least, I hope I can do my duties in the rooms where these talks happen!&lt;br /&gt;&lt;br /&gt;There have been indications scattered throughout some of my past posts that I really wanted to do augmented reality for my PhD research.  Lately I've been feeling more and more certain that I want to explore educational entertainment that makes use of augmented reality.  My current vision involves building games for kids that help them learn computer science concepts, kind of like &lt;a href=&quot;http://www.csunplugged.org/&quot;&gt;CS Unplugged&lt;/a&gt; does, but on an individual basis.&lt;br /&gt;&lt;br /&gt;I hope to explore two main areas: first, I would love to look at how well children understand augmented reality and what interfaces are best suited for them; and second, based on those results, I want to build such an interface.  I somewhat expect that kids will need some kind of tangible component to best understand augmented reality, as they don't seem to be very abstract in general, so I'm hoping there will be some major (or at least somewhat major) new technological aspects to explore.&lt;br /&gt;&lt;br /&gt;Based on this, Monday's workshop &lt;a href=&quot;http://ismar-society.org/ismar2009/learning.php&quot;&gt;Falling in Love with Learning: Education and Entertainment Converge&lt;/a&gt; is an obvious choice for me.  If I could do nothing else all conference, I think I would walk away satisfied.&lt;br /&gt;&lt;br /&gt;A close contender for top choice is my second must-see: Tuesday's tutorial on AR Game Design, given by &lt;a href=&quot;http://www.cc.gatech.edu/%7Eblair/home.html&quot;&gt;Blair MacIntyre&lt;/a&gt; of Georgia Tech.  You know, I never really knew much about Georgia Tech before about a year ago, being a Canadian who can't keep track of all the schools down in the good ol' US of A.  But once I started to see the amazing videos of their projects, they gained a lot of respect from me.  No wonder they seem to rank in top schools for computer science! Anyway, the connection of this workshop to my thesis ideas should be obvious.&lt;br /&gt;&lt;br /&gt;Finally, there is a talk in the &lt;a href=&quot;http://ismar-society.org/ismar2009/index.php?primary_nav=art_media&amp;sub_nav=experience&quot;&gt;Arts, Media, and Humanities Track&lt;/a&gt; that I'm also pretty pumped about.  It's called Science Meets Fiction: Imagining the Future of Mixed and Augmented Reality.  Aside from the inspiration for new ideas that I expect to get from this session, the speaker's affiliation is rather intriguing.  He's a &lt;a href=&quot;http://corporate.disney.go.com/careers/who_imagineering.html&quot;&gt;Disney Imagineer&lt;/a&gt;, something I learned about thanks to Randy Pausch's &lt;a href=&quot;http://www.thelastlecture.com/&quot;&gt;Last Lecture&lt;/a&gt;.  I never really cared to go to Disney World until I heard about the Imagineers.  Now I want to go solely to see what cool tech they've come up with!&lt;br /&gt;&lt;br /&gt;So that's what's making me excited as I write my packing list for ISMAR.  I fly out tomorrow and hope to document as much of what I see for you guys as I have time for.  I am bringing my Nikon D90, which has a built-in video feature, so watch for photos and videos, too!&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6819904421539250052?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-17T13:55:18+00:00</dc:date>
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	<title>Gail Carmichael: How Does Usability Engineering Fit Into the Field of Software Engineering?</title>
	<link>http://compscigail.blogspot.com/2009/10/how-does-usability-engineering-fit-into.html</link>
	<content:encoded>I just finished reading &lt;a href=&quot;http://portal.acm.org/citation.cfm?id=223513&quot;&gt;Usability Engineering Turns 10&lt;/a&gt;, a paper from 1996 by Keith Butler.  One of the main questions that jumped out at me, as a computer scientist, what how usability engineering can fit into the larger field of software engineering.  I suspect things have changed in thirteen years (for example, a company that I did some co-op placements with has changed from being run by the engineers in the nineties to being run by the business and marketing types today, and there are now entire teams of user design experts). Despite this, I have noticed a resistance from some students to even consider making a basic user and task analysis course mandatory, even just for the most relevant streams in our computer science degree.&lt;br /&gt;&lt;br /&gt;The usability engineering cycle outlined by Butler is fairly straightforward, and likely looks familiar to software engineers:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;User and Task Analysis&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Interface Design&lt;/li&gt;&lt;li&gt;Building (Iterative Prototyping)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Usability Evaluation&lt;/li&gt;&lt;/ol&gt;The design of interfaces wasn't always so focused on the user.  This way of thinking seems to have started in the 1940's during the Second World War.  The machinery and instrumentation in air planes was beginning to get too complicated for humans to safely operate.  Air crews needed protection from extreme environmental conditions as well as operational safety.  This lead to a book by Ross McFarland in 1946 called Human Factors in Air Transport Design.  The 1960's brought Human Engineering Guide to Equipment Design by Harold Van Cott and Robert Kinkade, which considered the user to be an integral part of the system, the same as the machine parts.&lt;br /&gt;&lt;br /&gt;Some interesting key points from the article:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The abstract objective of usability engineering is the minimization of cognitive and perceptual overhead required from the user.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Intuitive interfaces are the result of designers connecting the layers between the mapping of a user's conceptual model to the functions of the system, the user determining the exact commands and arguments needed to control various functions, and the user's physical execution of the commands.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;User and task analysis has two objectives: first, to understand the situation as it is, and second, to improve it.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Analogies help users connect the software with their mental model of the world.  If an analogy is not defined in the software, the user will invent one.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The default practice is often assigning only as many functions to the computer as budget and time will allow, but it's better to understand what the computer do better and what humans do better and assign functions accordingly.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;When designing layouts and operation of screens in software, the low level details can be worked out using UI standards.  Higher level details, on the other hand, are driven by analogy and mental models.&lt;/li&gt;&lt;/ul&gt;Back to the students who vehemently oppose having any courses that cover this kind of material in a Bachelor of Computer Science.  They argue that this isn't computer science and shouldn't be forced upon us.  They say that they will never have to &lt;span&gt;be the designer&lt;/span&gt;, so why should they have to learn about design?&lt;br /&gt;&lt;br /&gt;First of all, a lot of what we learn in computer science could arguably be deemed &quot;not computer science&quot; if one wanted to be particularly pedantic.  After all, software engineering isn't about algorithms or system design; it's about engineering processes.  Yet software engineering is a course we all have to take it.  Wouldn't at least being aware of how the designers came up with their decisions help us develop their vision more accurately?&lt;br /&gt;&lt;br /&gt;According to our &lt;a href=&quot;http://www.carleton.ca/calendars/ugrad/0910/programs/computerscience.html&quot;&gt;undergraduate calendar&lt;/a&gt;, students in the software engineering stream have to take a quality assurance course.  Again, this could argued as something a little less computer science and a little more engineering.  If those students learn about what happens during and after development, shouldn't they have the complete picture by learning what comes before?&lt;br /&gt;&lt;br /&gt;Here's another good point that Butler makes:&lt;br /&gt;&lt;blockquote&gt;Application development projects, however, must already deal with function, costs, schedule, GUIs, data management, communications, software architecture, methods, tools, standards.  Unless part of a comprehensive, integrated approach to application development, usability can easily end up being just one more tail trying to wag the dog.&lt;/blockquote&gt;So in addition to simply having a big-picture understanding of the entire software development process, we have to be careful that the usability design phase  doesn't get shoved aside partially due to the attitudes of those on the development side of things.  Unless, of course, you think that us programmers can design a perfect product on our own.  &lt;span&gt;(Yeah, right.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Butler sums it up perfectly:&lt;br /&gt;&lt;blockquote&gt;Cultural obstacles in the computing community must be overcome in adding a user-centered perspective to the existing technology-centered focus.&lt;/blockquote&gt;Once again, though I think things have improved, there's still work to do, evidenced by my school colleagues.  Here's hoping that one day an introduction to user and task analysis will be on the curriculum of anyone taking a software engineering class.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-5258929603598127978?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-14T15:10:05+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-4353377257779781344">
	<title>Gail Carmichael: GHC09: Girls, Computer Science, and Games</title>
	<link>http://compscigail.blogspot.com/2009/10/ghc09-girls-computer-science-and-games.html</link>
	<content:encoded>Although &lt;a href=&quot;http://www.gracehopper.org/&quot;&gt;Grace Hopper&lt;/a&gt; has come and gone for some time now, the excitement still lingers.  My second talk, the one I did on my own, was in the second last session of the whole conference.  &lt;a href=&quot;http://compscigail.blogspot.com/2009/05/accepted-talks-at-grace-hopper-2009.html&quot;&gt;As you may recall&lt;/a&gt;, this talk was all about my computer science and games &lt;a href=&quot;http://gailcarmichael.com/work/minicourse.htm&quot;&gt;mini-course&lt;/a&gt; for grade eight girls.&lt;br /&gt;&lt;br /&gt;I was supposed to only have half an hour for my talk, so my formal slides fit into that slot perfectly.  However, the person for the second half hour didn't show, so I got to talk for the entire time! Cool! I took questions, showed one of the games the girls made in the first iteration of the course, and showed some course slides.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://farm4.static.flickr.com/3045/3984939051_fd5f063ecd.jpg&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3045/3984939051_fd5f063ecd.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.flickr.com/photos/terrio/3984939051/&quot;&gt;&lt;span&gt;(Photo by Terri)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://terri.zone12.com/&quot;&gt;Terri&lt;/a&gt; was the official blogger for this session and had &lt;a href=&quot;http://terriko.dreamwidth.org/12668.html&quot;&gt;some great things to say&lt;/a&gt; about it:&lt;br /&gt;&lt;blockquote&gt;Gail Carmichael hit upon the idea of doing a 1 week course on games for girls when her university was soliciting proposals for &quot;enrichment mini courses.&quot; These courses are largely attended by grade 8s (~13 year olds), typically the advanced students from the local schools. They're intended to give the students a one-week taste of the university environment. If you are interested in running such a program, Gail suggests that there are often similar programs in other cities, local summer camps, local WISE groups, the Girl Guides/Girl Scouts and many others who could help set something up.&lt;br /&gt;&lt;/blockquote&gt;&lt;blockquote&gt;She notes that another thing the girls craved is Starbucks coffee... who knew?&lt;/blockquote&gt;&lt;blockquote&gt;Gail ended up having the entire hour to herself, since the second speaker, Anne Marie Agnelli, was unable to attend. This gave an opportunity for Gail to showcase one of the games created by her students, as well as have a longer question/discussion section. In fact, the second half of the presentation became much more like a Birds of a Feather session where a variety of women talked about their questions and experiences.&lt;/blockquote&gt;I also had an awesome note taker for this session, Eshe, who had come out on the Tuesday night before the conference when we had a dinner to discuss outreach efforts for young women.  &lt;a href=&quot;http://community.anitaborg.org/wiki/index.php/Girls%2C_Computer_Science%2C_and_Games_AND_From_Computer_Games_to_a_Career_in_IT&quot;&gt;Check out the notes&lt;/a&gt; she wrote for my talk, where you can also find the slides I used.&lt;br /&gt;&lt;br /&gt;I was so pumped when I was done this session.  Many audience members came up to talk to me about the course and their ideas for their own outreach.  I have never felt so important before! ;)&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-4353377257779781344?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-13T18:54:23+00:00</dc:date>
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<item rdf:about="http://inkscapetutorials.wordpress.com/?p=316">
	<title>Inkscape Tutorials: Inkscape 0.47 Feature – Path Highlighting</title>
	<link>http://inkscapetutorials.wordpress.com/2009/10/08/inkscape-0-47-feature-path-highlighting/</link>
	<content:encoded>&lt;div class=&quot;snap_preview&quot;&gt;&lt;br /&gt;&lt;p&gt;Over the days leading up to the release of Inkscape 0.47, we are going to publish a series of brief screencasts that demonstrate some of the awesome new features that are in the latest version of Inkscape.&lt;/p&gt;
&lt;p&gt;Today&amp;#8217;s screencast shows off the awesome  new feature that has been added to inkscape that displays a highlighted outline of paths when they are hovered over using the &amp;#8220;Node Tool&amp;#8221;&lt;/p&gt;
&lt;p&gt;The Inkscape 0.47 Release notes has a more detail on this feature:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;In previous versions of Inkscape, no visual feedback was given back to the user when hovering over paths when using the &lt;em&gt;Node tool&lt;/em&gt;. In this update, hovering over a path with the &lt;em&gt;Node tool&lt;/em&gt; now results in a highlighted path outline being displayed. &lt;strong&gt;Note:&lt;/strong&gt; the duration and color of the new path outline feature can be configured in the &lt;strong&gt;Tools &amp;gt; Node&lt;/strong&gt; section of the  &lt;strong&gt;Inkscape Preferences&lt;/strong&gt; dialog.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/get/Ryanlerch-Inkscape047FeaturePathHighlighting681.ogg&quot;&gt;Ogg Format&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
  &lt;a rel=&quot;nofollow&quot; href=&quot;http://feeds.wordpress.com/1.0/gocomments/inkscapetutorials.wordpress.com/316/&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://feeds.wordpress.com/1.0/comments/inkscapetutorials.wordpress.com/316/&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://feeds.wordpress.com/1.0/godelicious/inkscapetutorials.wordpress.com/316/&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://feeds.wordpress.com/1.0/delicious/inkscapetutorials.wordpress.com/316/&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://feeds.wordpress.com/1.0/gostumble/inkscapetutorials.wordpress.com/316/&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://feeds.wordpress.com/1.0/stumble/inkscapetutorials.wordpress.com/316/&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://feeds.wordpress.com/1.0/godigg/inkscapetutorials.wordpress.com/316/&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://feeds.wordpress.com/1.0/digg/inkscapetutorials.wordpress.com/316/&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://feeds.wordpress.com/1.0/goreddit/inkscapetutorials.wordpress.com/316/&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://feeds.wordpress.com/1.0/reddit/inkscapetutorials.wordpress.com/316/&quot; /&gt;&lt;/a&gt; &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://stats.wordpress.com/b.gif?host=inkscapetutorials.wordpress.com&amp;blog=1237046&amp;post=316&amp;subd=inkscapetutorials&amp;ref=&amp;feed=1&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-08T03:44:16+00:00</dc:date>
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<item rdf:about="http://www.outflux.net/blog/?p=251">
	<title>Kees Cook: Larson Scanner on Arduino</title>
	<link>http://www.outflux.net/blog/archives/2009/10/07/larson-scanner-on-arduino/</link>
	<content:encoded>&lt;p&gt;Inspired by the &lt;a href=&quot;http://www.evilmadscientist.com/article.php/larsonkit&quot;&gt;Larson Scanner&lt;/a&gt; project, I finally broke out my &lt;a href=&quot;http://www.arduino.cc/&quot;&gt;Arduino&lt;/a&gt; and ported the code from the &lt;a href=&quot;http://www.evilmadscientist.com/source/ix/larson.zip&quot;&gt;ATtiny&lt;/a&gt; to the &lt;a href=&quot;http://outflux.net/projects/arduino/larson-scanner/LarsonScanner.pde&quot;&gt;ATmega&lt;/a&gt;.  (The Arduino IDE runs fine with &lt;a href=&quot;http://www.outflux.net/blog/archives/2009/09/12/uninstall-sun-java6/&quot;&gt;openjdk-6&lt;/a&gt;.)  I&amp;#8217;m sure the power usage is terrible, but I wasn&amp;#8217;t after long battery life.  I wanted my very own &lt;a href=&quot;http://outflux.net/projects/arduino/larson-scanner/dscn1805.avi&quot;&gt;Cylon eye&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://outflux.net/projects/arduino/larson-scanner/dork-final.jpg&quot; alt=&quot;DorkBoard running the Cylon eye&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Since I was successful with porting the code and &lt;a href=&quot;http://outflux.net/projects/arduino/larson-scanner/dscn1804.jpg&quot;&gt;wiring up the Arduino&lt;/a&gt;, I figured I&amp;#8217;d see if the tiny Arduino-clone called the &lt;a href=&quot;http://dorkbotpdx.org/wiki/dorkboard&quot;&gt;&amp;#8220;DorkBoard&amp;#8221;&lt;/a&gt; would &lt;a href=&quot;http://outflux.net/projects/arduino/larson-scanner/dscn1807.jpg&quot;&gt;work&lt;/a&gt; with it &lt;a href=&quot;http://outflux.net/projects/arduino/larson-scanner/dscn1806.avi&quot;&gt;too&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Later in the weekend I grabbed a AAA-battery holder and hooked that up so the eye is untethered from the USB power source.  Next up, coding the pesky self-awareness.&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-07T16:58:26+00:00</dc:date>
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<item rdf:about="http://rejon.org/?p=1945">
	<title>Jon Phillips: Overlap.org Releases Chris McNamara’s “Vague Cities” + Announces Upcoming Overlap Salon SF</title>
	<link>http://rejon.org/2009/10/overlap-org-releases-chris-mcnamaras-%e2%80%9cvague-cities%e2%80%9d-announces-upcoming-overlap-salon-sf/</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://overlap.org/2009/10/overlaporg-releases-vague-cities-by-chris-mcnamara-announces-upcoming-overlap-salon-sf/&quot;&gt;&lt;img src=&quot;http://overlap.org/wp-content/uploads/2009/09/cmac-sunset-overlaprelease-350x350.png&quot; alt=&quot;Vague Cities&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Over at &lt;a href=&quot;http://overlap.org/&quot;&gt;Overlap.org&lt;/a&gt;, we just released Chris McNamara&amp;#8217;s new album, &amp;#8220;&lt;a href=&quot;http://overlap.org/2009/10/overlaporg-releases-vague-cities-by-chris-mcnamara-announces-upcoming-overlap-salon-sf/&quot;&gt;Vague Cities&lt;/a&gt;,&amp;#8221; along with &lt;a href=&quot;http://ghostly.com/&quot;&gt;Ghostly International&lt;/a&gt;. We will be doing more co-brandings, partnerships, and other types of co-curation over the next few months to accomplish our mission to be &lt;strong&gt;THE&lt;/strong&gt; experimental media platform.&lt;/p&gt;
&lt;p&gt;Let&amp;#8217;s talk about this on the overlap discussion list you can &lt;a href=&quot;http://overlap.org/register&quot;&gt;join at Overlap.org &lt;/a&gt;and or send us your thoughts.&lt;/p&gt;
&lt;p&gt;If you review our work, we will post about your reviews. If you send us music to review, we will listen to it.&lt;/p&gt;</content:encoded>
	<dc:date>2009-10-06T20:21:35+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-8714028561040095115">
	<title>Gail Carmichael: GHC09: Tips, Tricks and Software for Keeping Research Organized</title>
	<link>http://compscigail.blogspot.com/2009/10/ghc09-tips-tricks-and-software-for.html</link>
	<content:encoded>As somebody who naturally loves to organize, this session was close to my heart.  Oddly enough, I didn't really do a whole lot of organizing for my Masters research (I guess it was 'simple' enough that I didn't need to), but I'm really excited to use some of this advice as I start my PhD.  One of the first things I'm going to (finally) do after thinking about it a lot is setting up an SVN server on my own webserver.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;Why Organization Matters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You will do a lot of stuff in 5-7 years, and you'll forget a lot of it.  Why waste time recreating work you've already done by being disorganized? (Your advisor doesn't teach you this kind of thing!)&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Mistakes Made&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The panelists share the following mistakes they have made:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Not commenting code.&lt;/li&gt;&lt;li&gt;Not taking notes during meetings.&lt;/li&gt;&lt;li&gt;Keeping track of papers (also known as messy piles on your desk).&lt;/li&gt;&lt;li&gt;Not using source control systems.&lt;/li&gt;&lt;li&gt;Not writing down research ideas.&lt;/li&gt;&lt;/ul&gt;Don't think you're the only person who will ever see your source code or ever touch the project again.  Don't think you can save time skimping on documentation or that you'll never forget anything.  And last but not least, don't think organization requires too much time that you don't have!&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Considerations&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Do I work alone or with collaborators?&lt;/li&gt;&lt;li&gt;Do I work on multiple machines that require synchronization?&lt;/li&gt;&lt;li&gt;Do I have limited amounts of storage?&lt;/li&gt;&lt;li&gt;Do I need to keep paper records or record data off my computer?&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Is my work backed up?&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;Keeping Ideas Organized&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Index cards, loose leaf paper, or notebooks are good for temporary notes and drawings, but are easy to lose, not portable, and not searchable.  A research blog might be a good place to process ideas and search them later, as well as allow group members to follow your work and make comments, but makes it difficult to organize ideas.  You can keep weekly notes in Google Docs, using coloured highlighting to track what is done and what is not; however, this often produces very large documents.  A Google Site takes this a step further, allowing multiple pages that can be used to track progress, share with group members, and so on.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Audience suggestions&lt;/span&gt;: &lt;a href=&quot;http://mywebspiration.com/&quot;&gt;Webspiration: Online Visual Thinking&lt;/a&gt;.  For math notes, some use TeX and SVN.  &lt;a href=&quot;https://secure.delicious.com/&quot;&gt;Delicious&lt;/a&gt; is used to remember websites visited and &lt;a href=&quot;http://www.diigo.com/&quot;&gt;Diigo&lt;/a&gt; is a web highlighter and sticky note tool.  &lt;a href=&quot;http://office.microsoft.com/en-ca/onenote/default.aspx&quot;&gt;MS OneNote&lt;/a&gt; is also popular.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Keeping Papers Organized&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Keep track of author, title, etc, but also notes about key points and criticisms.  Even if you've only skimmed a paper, make a note of it.  When choosing tools look for the ability to make citations and bibliographies for papers, take notes, and link to the paper (PDF).&lt;br /&gt;&lt;br /&gt;I've &lt;a href=&quot;http://compscigail.blogspot.com/2009/08/tools-for-research.html&quot;&gt;blogged before&lt;/a&gt; about the tools available on Windows, and another mentioned here is &lt;a href=&quot;http://pybliographer.org/&quot;&gt;Pybliographer&lt;/a&gt;.  I also hadn't included &lt;a href=&quot;http://www.endnote.com/&quot;&gt;EndNote&lt;/a&gt; in my list since it's not free.&lt;br /&gt;&lt;br /&gt;Pro tip from audience: As soon as you read a paper, get the FULL citation information.  It's amazing how hard it can be to find later when you only note the title.  Always put every document you've read in your organizing software.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Keeping Experiments Organized&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At stake: sanity, time, and reputation.  When you were wrong about &quot;never using that code again,&quot; you will waste a lot of time if you didn't bother keeping everything organized.&lt;br /&gt;&lt;br /&gt;Organized your file system by project and experiment.  Make your code modular by separating code for preprocessing data, running the method, summarizing results, and creating figures/tables.  When something goes wrong, make it so you can re-run only the part that went bad.  Make your experiments reproducible (store random seeds, input parameters, and know what versions of libraries (etc) are used.&lt;br /&gt;&lt;br /&gt;Other tips:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Use good programming practices.&lt;/li&gt;&lt;li&gt;Handle errors.&lt;/li&gt;&lt;li&gt;Code unit tests.&lt;/li&gt;&lt;li&gt;Use an IDE which integrates with debuggers and revision control.&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;Paper Writing&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Use a good LaTeX editor.&lt;/li&gt;&lt;li&gt;Use revision control and/or track changes (especially with multiple authors!).&lt;/li&gt;&lt;li&gt;Keep track of what version of a paper has been submitted where.&lt;/li&gt;&lt;li&gt;Start early, and remember that writing can help organize your thoughts.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-8714028561040095115?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-02T21:27:12+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-1805902623494738864">
	<title>Gail Carmichael: GHC09: I Am a Technical Woman!!</title>
	<link>http://compscigail.blogspot.com/2009/10/ghc09-i-am-technical-woman.html</link>
	<content:encoded>...and I really am! I'm even in the video. :)  Please watch and pass on - make it viral!&lt;br /&gt;&lt;br /&gt;(It was filmed at least year's Grace Hopper in Keystone, Colorado.  More info &lt;a href=&quot;http://anitaborg.org/news/video&quot;&gt;on the Anita Borg website&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-1805902623494738864?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-02T13:26:28+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-4767711149222745503">
	<title>Gail Carmichael: GHC09: Have You Ever Considered Being an Entrepreneur?</title>
	<link>http://compscigail.blogspot.com/2009/10/ghc09-have-you-ever-considered-being.html</link>
	<content:encoded>I'm going to try doing this post a little differently.  I'm recording information during the actual session instead of taking notes and writing it up later.  Below I have the introductions of the panelists, some general session notes, and a few of the audience questions.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;Sandy Jen, Meebo&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;First job after graduation had cubicle walls.  She was short and walls were really tall!&lt;/li&gt;&lt;li&gt;Worked on own ideas after working a regular 8-5 day.&lt;/li&gt;&lt;li&gt;Got funding after launching.&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;Shaherose Charania, Women 2.0&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Two lives: During the day, working on mobile start-ups; at night, help run Women 2.0.&lt;/li&gt;&lt;li&gt;Women 2.0 helps women launch start-ups via networking, workshops, competitions, etc.&lt;/li&gt;&lt;li&gt;Grew up in Canada, travelled back and forth to Pakistan.  Helped her see how much she had living in Canada.  Technology is one thing that's missing in places like Pakistan.&lt;/li&gt;&lt;li&gt;Thought she wanted to code but found out otherwise in first course with JavaScript.  Took business to be able to work with engineers instead.&lt;/li&gt;&lt;li&gt;Interviewed at Google after graduation.  Saw Silicon Valley for first time.  Didn't get Google job, but came to Silicon Valley anyway.&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;Meghan Casey, Squidoo&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;It's not about what you've already done or the failures you've had - it's about what you want to do next.&lt;/li&gt;&lt;li&gt;Don't over plan and see what interesting bumps come along on the way.&lt;/li&gt;&lt;li&gt;Liberal arts snob in undergrad.&lt;/li&gt;&lt;li&gt;Worked at Random House book publishing.&lt;/li&gt;&lt;li&gt;Found someone also interested in the idea of spreading ideas while editing his book.  Started Squidoo.&lt;/li&gt;&lt;li&gt;Wants us to realize what a cool moment we're in, and to just pick something and start doing it (don't spend too much time researching, etc!).&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;General Session Tid-Bits&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Social startups are a current trend (where social is code for non-profit).&lt;/li&gt;&lt;li&gt;Biggest question: I have this idea.  How do I make it happen?&lt;/li&gt;&lt;li&gt;Get the feeling that you can make things better.&lt;/li&gt;&lt;li&gt;In tech, you can choose ideas that don't cost a lot of money up front (especially on web).  Sandy used her own money to start Meebo, making it her baby (and making cost-cutting decisions easier).&lt;/li&gt;&lt;li&gt;Lately, the start-ups that have made it got funding from friends and family they trust rather than venture capitalist money.  Start making money with ads and freemium models.&lt;/li&gt;&lt;li&gt;Don't ask for permission to execute your idea when asking for money.  Be frank that it might fail in a year.&lt;/li&gt;&lt;li&gt;Share your idea and get feedback.  Others will have the same idea, but will approach it differently, so you don't have to keep it to yourself.&lt;/li&gt;&lt;li&gt;Passion: You see an opportunity really clearly, and you'd feel really bummed if you missed it.  Helping people and enabling people.  Gives you that internal energy that nobody else can give you.&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;Audience Questions&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;How can I find the right people to become co-founders, stock holders, etc?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Look for people who want the experience and the celebrity status.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Being in the right environment can help a lot.  E.g. Silicon Valley is ripe with technologists.&lt;/li&gt;&lt;li&gt;Check &lt;a href=&quot;http://www.women2.org/entrepreneurial-resources/&quot;&gt;entrepreneurial resources&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;Go to &lt;a href=&quot;http://www.elance.com/&quot;&gt;Elance&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;How do you know when your idea is good enough to bring to a market that already has an implementation of the same idea?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You can't know.  But that doesn't make your idea invalid.&lt;/li&gt;&lt;li&gt;&quot;No point in trying to out-Google Google.&quot;  If the other people fill every need you ever had and you're envious of it... you probably don't need to add to the market.&lt;/li&gt;&lt;/ul&gt;How do you get support for your business without having others steal your idea.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The idea itself should never be a secret.  The idea might be the same but the implementation different.&lt;/li&gt;&lt;li&gt;Those you tell haven't gone through the evolution you have, so you're most likely to do it better.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-4767711149222745503?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-01T19:09:15+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-1455158950631812010">
	<title>Gail Carmichael: GHC09: PhD Forum 2</title>
	<link>http://compscigail.blogspot.com/2009/10/ghc09-phd-forum-2.html</link>
	<content:encoded>As the mentor for this PhD Session noted, the three talks given really show the eclectic mix that can be found in computer science.  This was the first time I attended these forums, and I tried my best to fill in the feedback forms as best I could with useful comments.  All three presenters did a really good job and were really well prepared, so my comments were really only of small things!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Warehousing Markovian Streams&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Julie Letchner&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Imagine that you have an RFID tag attached to you, and that several sensors record your movement around a building with time stamps.  You might want to ask questions like &quot;when did Bob enter the coffee room?&quot; The only problem is that you can't be 100% sure where exactly someone is based on the RFID sensors, since there are overlapping signals, etc.  Instead, there are a bunch of probabilities of Bob physically being somewhere, probably based on how close the signal is to the sensor.&lt;br /&gt;&lt;br /&gt;Julie's research was all about having a database of all these probabilities stored as Markovian streams (I think).  The key question was how to make it more efficient, and the main points of the answer centre around indexing and approximation.  The &lt;a href=&quot;http://lahar.cs.washington.edu/&quot;&gt;Lahar database&lt;/a&gt; developed is efficient enough to run in real time as the data is streamed.&lt;br /&gt;&lt;br /&gt;There are some cool applications of Markov streaming, so making use of this kind of data is definitely desirable.  Some examples include using tracked information for diaries, health monitoring and fitness assessments.  Markov streams can also be used to process audio streams, which may be very useful for sound search.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Classroom Resources and Impact on Learning&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Margaret A Dickey-Kurdziolek&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The big question for Margaret is whether there is worth in having technology in classrooms.  I think this is a very interesting question indeed.  After all, it's easy to try and bring in all the newest and coolest tech, but are kids actually learning more because of it?&lt;br /&gt;&lt;br /&gt;Margaret focused on &lt;a href=&quot;http://ctl.sri.com/projects/displayProject.jsp?Nick=simcalc&quot;&gt;SimCalc&lt;/a&gt;.  She found that when it came to test scores on standardized tests, the use of this technology didn't improve student results all that much.  But when it came to the students' abilities to learn advanced math skills, the technology made a &lt;span&gt;huge&lt;/span&gt; difference.  This brings up a whole other issue about standardize tests hurting more than helping, but that's another blog post for another day.&lt;br /&gt;&lt;br /&gt;The research focused on a selection of teachers from Texas who used SimCalc is various setups, from all students using it in the computer lab and having their own computer to the teacher just projecting one computer in the classroom.  I actually don't recall the results between these setups, but Margaret did mention that the students who shared often faced problems, but that learning to share was highly valued by teachers.&lt;br /&gt;&lt;br /&gt;I think this sort of research will be very useful in shaping the future of technology in the classroom, and am looking forward to seeing more of it as time goes on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Augmenting Biographical Memory&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Andrea Schweer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The goal of this research is to help people remember the details and events of their lives.  For instance, have you ever wondered &quot;when did I meet this person and what did we talk about&quot; after a day at Grace Hopper? Wouldn't it be great to have some easy way to recall these little details?&lt;br /&gt;&lt;br /&gt;Current solutions for this are what we might call 'male-oriented'.  It's kind of like someone noticed some cool tech out there and wanted to figure out a way to use it.  Instead, Andrea took a more human approach and used cognitive science to figure out how people and memory work.  She found out about the differences between memory cues and the memories themselves; the older methods of life blogging and semantic desktop don't really differentiate these things.&lt;br /&gt;&lt;br /&gt;The highlight of this talk for me was the idea that computer science can benefit so much from so called 'softer' sciences (especially psychology).  I completely agree with this, and I wish more computer scientists could be exposed to these ideas, even if they don't have to work with them directly.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-1455158950631812010?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-10-01T01:27:41+00:00</dc:date>
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<item rdf:about="http://rejon.org/?p=1930">
	<title>Jon Phillips: Renegade Art and Democracy Announcement + Invitation + New Project Virii 2009 Conficker</title>
	<link>http://rejon.org/2009/09/renegade-art-and-democracy-announcement-invitation-new-project-virii-2009-conficker/</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://rejon.org/virii/2009&quot;&gt;&lt;img src=&quot;http://rejon.org/media/2009/09/virii-2009-conficker-record-cover.png&quot; alt=&quot;virii-2009-conficker-record-cover&quot; title=&quot;virii-2009-conficker-record-cover&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Awhile back &lt;a href=&quot;http://en.wikipedia.org/wiki/Jane_Metcalfe&quot;&gt;Jane Metcalfe&lt;/a&gt; asked me to contribute some artwork for an upcoming art auction this Sunday in Sonoma County. I created a project from my stack of &lt;a href=&quot;http://rejon.org/wiki/IDEA&quot;&gt;IDEA2009&amp;#8217;s&lt;/a&gt; called &lt;a href=&quot;http://rejon.org/virii/2009&quot;&gt;Virii 2009 Conficker&lt;/a&gt; which is an annual certification for the most replicated computer virus for 2009, &lt;a href=&quot;http://en.wikipedia.org/wiki/Conficker&quot;&gt;Conficker&lt;/a&gt;. The format is a standard RIAA platinum record with the obvious virus contents encrypted on disc, behind glass, and behind a legal disclaimer for whoever collects the piece. Here is a &lt;a href=&quot;http://rejon.org/virii/2009&quot;&gt;project summary&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
Virii 2009 is an annual acknowledgment of the computer virus which has replicated the most, globally, for an annual year. The first Virii 2009 unique plaque, VIRII 2009 CONFICKER, is presented as a certified record of authenticity, framed for hanging on a wall in a secure location. Future certifications are to be only distributed as an annual unique plaque. It is entrusted to a collector to be stored or shown securely. The attached disc and samples contained on the disc are packed in a secure manner that only the artist, Jon Phillips, or his designated agents may discuss.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;This is an &lt;strong&gt;invitation&lt;/strong&gt; to attend the art auction this Sunday in Sonoma. Come out and support! I&amp;#8217;ll be taking &lt;a href=&quot;http://outscape.net/&quot;&gt;Outscape&lt;/a&gt;&amp;#8217;s Jeep there along with &lt;a href=&quot;http://barrythrew.com&quot;&gt;Barryista&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://rejon.org/media/2009/09/RenegadeART_invite.png&quot; rel=&quot;lightbox[1930]&quot;&gt;&lt;img src=&quot;http://rejon.org/media/2009/09/RenegadeART_invite-231x300.png&quot; alt=&quot;Renegade ART Show and Auction Invitation&quot; title=&quot;Renegade ART Show and Auction Invitation&quot; width=&quot;231&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From the &lt;a href=&quot;http://www.pitchengine.com/woolseyforcongress/renegade-art--democracy-/25590/&quot;&gt;press release&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;On Sunday October 4th, 2009 the world of art and politics will come together for one event.  Best-selling author Anne Lammot, Academy award-winning director (Wall-e) Andrew Stanton, Grateful Dead drummer Mickey Hart, Survival Research Labs founder Mark Pauline, videographer Lynn Hershman and WIRED Magazine founder Jane Metcalfe will discuss what it takes to create a renegade legacy.  Each is a renegade artist in their own right and they will be featured guest speakers at Renegade Art &amp;#038; Democracy, an art auction and reception hosted by Lynn Woolsey &amp;#8212; the renegade Congresswoman from Petaluma.&lt;/p&gt;
&lt;p&gt;Given the recent battles in Washington DC and the Congresswoman&amp;#8217;s leadership within the progressive body (now deemed &amp;#8220;renegade&amp;#8221;), this conversation could not be more timely.  As you know, artists are always the most outspoken when it comes to renegade ideas. Thus, this unique group of artists would make a fantastic study for the Chronicle&amp;#8217;s readers. In addition to those listed above, the work of 40+ artists including:  Christo, William Wiley, Robert Hudson, David Best, Tiffany Shlain &amp;#038; Ken Goldberg, Jock McDonald, Lisa Kristine, Philip Krohn, Dave Eggers, George Lucas and Jon Phillips will be available in the event&amp;#8217;s silent and live auctions.&lt;/p&gt;
&lt;p&gt;The link to the &lt;a href=&quot;http://www.facebook.com/LynnWoolsey?ref=nf#/event.php?eid=133225196479&amp;index=1&quot;&gt;Facebook event page&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Here are the basic event details:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What:&lt;/strong&gt; &amp;#8220;Woolsey for Congress ‘Renegade Art &amp;#038; Democracy’&lt;br /&gt;
&lt;strong&gt;When:&lt;/strong&gt; Sunday, October 4 at 4:00 PM&lt;br /&gt;
&lt;strong&gt;Where:&lt;/strong&gt; Cornerstone Gardens, Sonoma
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;I&amp;#8217;ll post more about the piece, which I intend to do every year in this format, to provide acknowledgment over the other software (other than free and open source software!) and the anonymous creators who make it. I&amp;#8217;ll talk more about that shortly.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Also, a big thanks to &lt;a href=&quot;http://nickybourque.com/&quot;&gt;Nicky Bourque&lt;/a&gt; for helping with the security aspects of this project.&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-30T23:39:05+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-5736463512618741394">
	<title>Gail Carmichael: GHC09: Sonora Desert Museum</title>
	<link>http://compscigail.blogspot.com/2009/09/ghc09-sonora-desert-museum.html</link>
	<content:encoded>Wow, have we ever been busy here in Tucson! It's late Tuesday night, and I'm only able to blog about Monday's activities.  So there's definitely more to come. ;)&lt;br /&gt;&lt;br /&gt;This year, I wasn't selected as a Hopper.  Hoppers are conference volunteers who work for eight hours in exchange for free registration and a t-shirt.  I didn't really need this since I &lt;a href=&quot;http://compscigail.blogspot.com/2009/07/grace-hopper-student-scholarship.html&quot;&gt;won a scholarship&lt;/a&gt;, but was willing to volunteer anyway.  I guess they wanted to make sure that everyone who needed the position got one, and so I did not.  This is a bit of a guilty blessing in disguise, since I was able to do a little extra sight-seeing while some of our group did their Hopper work!&lt;br /&gt;&lt;br /&gt;Barb and I used our rental car to check out the &lt;a href=&quot;http://www.desertmuseum.org/&quot;&gt;Sonora Desert Museum&lt;/a&gt;.  On the way, we got a few nice shots at a lookout point:&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967624100/&quot; title=&quot;Grace Hopper Celebration-13 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2505/3967624100_a52b95908a.jpg&quot; alt=&quot;Grace Hopper Celebration-13&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967633714/&quot; title=&quot;Grace Hopper Celebration-14 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2519/3967633714_5cae34b3d5.jpg&quot; alt=&quot;Grace Hopper Celebration-14&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;When we first entered the museum, we found a friendly woman who taught us everything we needed to know about the iconic cactus called the &lt;a href=&quot;http://en.wikipedia.org/wiki/Saguaro&quot;&gt;saguaro&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967682606/&quot; title=&quot;Grace Hopper Celebration-21 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2598/3967682606_7aaed5361e.jpg&quot; alt=&quot;Grace Hopper Celebration-21&quot; width=&quot;477&quot; height=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Ever wondered what was inside a cactus? This.  This is the skeleton of a dead saguaro cactus.  I never knew they were woody inside, like trees:&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967677612/&quot; title=&quot;Grace Hopper Celebration-20 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2429/3967677612_4f7287457f.jpg&quot; alt=&quot;Grace Hopper Celebration-20&quot; width=&quot;332&quot; height=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The museum was also a zoo.  We saw all kinds of wildlife that lives in the desert.  There were some surprises, including a white-tailed deer.  We didn't realize there was enough food in the desert for them.  When we finally saw one, we realized the looked the same as at home, but were smaller.  This cute mountain lion was slightly more expected:&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3966946047/&quot; title=&quot;Grace Hopper Celebration-26 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3527/3966946047_8ebec7557d.jpg&quot; alt=&quot;Grace Hopper Celebration-26&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;This was the first day we were out in the hot sun, and we realized how HOT it has been here in Tucson lately.  I think I got a bit of heat or sun stroke, because I felt pretty out of it the rest of the day.  I also ate a bit later than usual, which probably didn't help.&lt;br /&gt;&lt;br /&gt;All my Grace Hopper photos &lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/sets/72157622469960692/&quot;&gt;will be going in their own set on my Flickr account&lt;/a&gt;, so be sure to check back often to see much more than what I'm posting on my blog! And with that, I'll leave you with a few more cactus pictures.  My next posts will be about our hike on Tuesday and the first day of the conference.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3966799553/&quot; title=&quot;Grace Hopper Celebration-10 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3104/3966799553_8ef61c50b2_m.jpg&quot; alt=&quot;Grace Hopper Celebration-10&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967663668/&quot; title=&quot;Grace Hopper Celebration-18 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3439/3967663668_9bfe867eaf_m.jpg&quot; alt=&quot;Grace Hopper Celebration-18&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967016105/&quot; title=&quot;Grace Hopper Celebration-39 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3505/3967016105_066a28b0d7_m.jpg&quot; alt=&quot;Grace Hopper Celebration-39&quot; width=&quot;159&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3965530403/&quot; title=&quot;Grace Hopper Celebration-2 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2594/3965530403_c02a115046_m.jpg&quot; alt=&quot;Grace Hopper Celebration-2&quot; width=&quot;240&quot; height=&quot;159&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3967784072/&quot; title=&quot;Grace Hopper Celebration-38 by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2610/3967784072_d03456d21e_m.jpg&quot; alt=&quot;Grace Hopper Celebration-38&quot; width=&quot;240&quot; height=&quot;159&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-5736463512618741394?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-30T13:53:38+00:00</dc:date>
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<item rdf:about="http://rejon.org/?p=1922">
	<title>Jon Phillips: Artwork Coming Soon…</title>
	<link>http://rejon.org/2009/09/artwork-coming-soon/</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://openclipart.org/media/files/rejon/14361&quot;&gt;&lt;img src=&quot;http://openclipart.org/people/rejon/rejon_Network_Node_Cloud_1.png&quot; alt=&quot;network nodes&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Points if you find the new &lt;a href=&quot;http://rejon.org/tag/art&quot;&gt;art&lt;/a&gt; &lt;a href=&quot;http://rejon.org/projects&quot;&gt;project&lt;/a&gt; before I announce it, but please don&amp;#8217;t spread it.&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-29T23:55:35+00:00</dc:date>
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<item rdf:about="http://www.inkscape.org/#Inkscape_0.47pre3_is_out:September_28,_2009">
	<title>Inkscape: Inkscape 0.47pre3 is out</title>
	<link>http://www.inkscape.org/#Inkscape_0.47pre3_is_out:September_28,_2009</link>
	<content:encoded>The presumably last prerelease of 0.47 is out. Please fetch the files, test and let us know about bugs you run into. Date of final version's release is currently estimated as two weeks away from now.</content:encoded>
	<dc:date>2009-09-28T12:00:22+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1876">
	<title>Jon Phillips: #fabricatorz Realtime Chat on irc.freenode.net</title>
	<link>http://rejon.org/2009/09/fabricatorz-realtime-chat-on-irc-freenode-net/</link>
	<content:encoded>&lt;p&gt;As if you didn&amp;#8217;t have enough ways to communicate with me and my digi-crew, yesterday I &lt;a href=&quot;http://rejon.org/contact&quot;&gt;added&lt;/a&gt; a quick way to jump into my project &lt;a href=&quot;http://fabricatorz.com/&quot;&gt;Fabricatorz&lt;/a&gt; realtime chat with others working on Fabricatorz projects, at the fablab in SF, and/or somewhat interested in related projects. I&amp;#8217;ve been pondering the usefulness of IRC chat and mailing lists lately, and this is my way of rekindling my love of IRC (but I still prefer talking in real life much better) &lt;img src=&quot;http://rejon.org/wp-includes/images/smilies/icon_wink.gif&quot; alt=&quot;;)&quot; class=&quot;wp-smiley&quot; /&gt; &lt;/p&gt;
&lt;p&gt;Try it out quickly:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://rejon.org/contact/live/&quot;&gt;http://rejon.org/contact/live/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can also try to access IRC by following the instructions at &lt;a href=&quot;http://rejon.org/contact&quot;&gt;http://rejon.org/contact&lt;/a&gt; and &lt;a href=&quot;http://fabricatorz.com/contact&quot;&gt;http://fabricatorz.com/contact&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Ask about the &lt;a href=&quot;http://rejon.org/projects/IDEA&quot;&gt;IDEA project ideas&lt;/a&gt; and say hi to nikolai93 in the fabricatorz room.&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-28T08:07:57+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-6563315175397972498">
	<title>Gail Carmichael: GHC09: Landed in Tucson</title>
	<link>http://compscigail.blogspot.com/2009/09/ghc09-landed-in-tucson.html</link>
	<content:encoded>It's been a long time coming, but it's finally here - we're in Tucson for the 2009 edition of the &lt;a href=&quot;http://gracehopper.org/&quot;&gt;Grace Hopper Celebration of Women in Computing&lt;/a&gt;! Five of the seven Carleton CU-WISE girls came today, while the last two are heading in on Tuesday.  Our luggage is also a bit behind us.  We're hoping to get that by tomorrow.  (It figures - the one time I finally decide to just go ahead and check my luggage, they 'lose' it.)&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3961562864/&quot; title=&quot;Grace Hopper Celebration by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2537/3961562864_460f8c0a82.jpg&quot; alt=&quot;Grace Hopper Celebration&quot; width=&quot;500&quot; height=&quot;332&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;(Shafagh, Serena, and Barb wait to leave the Ottawa airport at the beginning of our journey.)&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Our flight was three legs, going from Ottawa to Toronto to Las Angeles to Tucson.  Most of the trip was with Air Canada, which I love because of the seat-back entertainment.  I watched two movies, one of which was called &lt;a href=&quot;http://www.soloistmovie.com/&quot;&gt;The Soloist&lt;/a&gt;, about a journalist who befriends a homeless musical genious.  It was very good, but somewhat heartbreaking!&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.flickr.com/photos/gailcarmichael/3960828441/&quot; title=&quot;Grace Hopper Celebration by Gail-Carmichael, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2423/3960828441_8743371f04.jpg&quot; alt=&quot;Grace Hopper Celebration&quot; width=&quot;500&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;(The gang snacking in the Toronto airport.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;While flying over Arizona, the thing that struck me the most was how brown it was; it truly looked like a desert.  Little stubs poked out of the ground like stubble - these were cacti as far as I could tell.  Random humps of mountains protruded here and there, and very obvious and very green patches of grass provided the only break from the otherwise sandy looking soil.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://farm3.static.flickr.com/2582/3960629615_f4e61038c7.jpg&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2582/3960629615_f4e61038c7.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span&gt;(Cacti in Tucson! Yay! &lt;a href=&quot;http://www.flickr.com/photos/barboradej/3960629615/sizes/m/&quot;&gt;Photo from Barb&lt;/a&gt;.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Although our luggage is still missing, I am very happy to be settled into our wonderful suite here at the Double Tree.  The staff here are AMAZING.  For example, when my laptop hard drive unseated itself again from all the travelling, they were able to bring me a small screwdriver to open up the back of the computer pretty much right away! They also hooked us up with the necessities (toothbrush, etc) because, of course, all that's in our missing luggage.  They even helped us figure out our transportation for the next couple of days.  Thanks - you guys rock!&lt;br /&gt;&lt;br /&gt;Stay tuned for much, much more about our experience in Tucson and at Grace Hopper!&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-6563315175397972498?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-28T02:13:32+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-3770878634009334286">
	<title>Gail Carmichael: Augmented Reality, Tangible UI, and Activity Theory</title>
	<link>http://compscigail.blogspot.com/2009/09/augmented-reality-tangible-ui-and.html</link>
	<content:encoded>Yesterday in the Computers and Cognition psychology class I'm taking this semester, I lead the discussion on a paper called &lt;a href=&quot;http://www.fjeld.ch/pub/cscw.pdf&quot;&gt;Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware&lt;/a&gt;.  It focuses on the design of a tangible, collaborative augmented reality project that allowed users to plan layouts of, say, building interiors.  The main connection of the paper to &lt;a href=&quot;http://en.wikipedia.org/wiki/Activity_theory&quot;&gt;Activity Theory&lt;/a&gt; was that virtual tools were typically viewed as an internalization of activity, but perhaps could be considered an externalization if people become more used to them.&lt;br /&gt;&lt;br /&gt;In the context of this work, activity may be thought of as a subject's interaction with his or her surroundings.  Human thought and behaviour in this interaction is mediated by artefacts.  When the interaction is internalized, it turns into a mental activity.  But when it is externalized, thoughts and memory are represented in or by the physical environment.&lt;br /&gt;&lt;br /&gt;When laying out the design requirements for the project, it was observed that the way physical and virtual tools were used seemed to follow the three-step development of tool usage laid out by &lt;a href=&quot;http://www.ics.uci.edu/%7Ecorps/phaseii/nardi-ch3.pdf&quot;&gt;Victor Kaptelinin&lt;/a&gt;, as follows:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Inexperience makes using the system as efficient with tools as it is without.&lt;/li&gt;&lt;li&gt;When physical tools are introduced, the ability to complete tasks improves as the process is externalized.&lt;/li&gt;&lt;li&gt;The introduction of virtual tools can occasionally replace the use of physical tools as the process is internalized again.&lt;/li&gt;&lt;/ol&gt;This motivated the authors to justify experimenting with physical and virtual tools.&lt;br /&gt;&lt;br /&gt;The end result was a system called &lt;a href=&quot;http://www.fjeld.ch/hci/&quot;&gt;BUILD-IT&lt;/a&gt;.  (&lt;a href=&quot;http://open-video.org/details.php?videoid=4951&quot;&gt;Video demo available&lt;/a&gt;.)  It uses tangible bricks to manipulate an overhead plan view of the layout being worked on, while a 3D view is projected on the wall beside it.  The thinking was that by using physical objects to interact with the system, there would be a closer connection between the action and the mental reflection.  This kind of system could support a wider range of human expression than a standard mouse-based program could.&lt;br /&gt;&lt;br /&gt;In terms of activity theory, the authors hoped that their work would stimulate its theoretical development.  In particular, they thought the theory could expand on the idea of objectification, arguing that the degree of externalization really depends on the user's familiarity with virtual tools.  Can virtual tools ever truly be an externalization, or are they destined to remain a part of a disconnected outer world, making it more difficult for users to understand the interface at hand?&lt;br /&gt;&lt;br /&gt;During and after the class discussion, I had a couple of questions pop into my mind.&lt;br /&gt;&lt;br /&gt;First, I find it interesting that virtual tools are considered an internalization in the first place.  While I am by no means an expert on Activity Theory, we had a chance to talk more about what externalizations and internalizations were in relation to an earlier theoretical paper.  My understanding is that it is an operational kind of thing: an externalization is simply the ability to take a physical tool and use it to help with the activity in question.  No longer using the tool essentially brings interactions within yourself again as a mental activity.  This is the internalization.  You can go back and forth between the two, as was suggested in the three steps mentioned earlier.&lt;br /&gt;&lt;br /&gt;In the case of virtual tools, you are no longer using something physical, though it is often some kind of representation of a real thing.  However, whether it exists in the real world or not, I fail to see how it was ever &lt;span&gt;not&lt;/span&gt; an externalization.  It's still something that exists outside your head (even if it's just pixels on a screen) and that you use to help you with a task.  Is this simply a sign that I am in fact used to virtual tools enough that they have become an externalization? Would most people feel the same way in this digital age?&lt;br /&gt;&lt;br /&gt;A second question came up that was rather interesting: what exactly makes a tangible user interface (or augmented reality) different from traditional mouse-based systems?&lt;br /&gt;&lt;br /&gt;The answer that I was trying to give, but couldn't quite say right at the time, was that it reduces the number of indirections in the way of getting to what you want to do.  When using a mouse, you have to think about how the way you move your hand is going to affect what appears on the screen.  But when you get to gesture on top of a display that changes as you move, you remove that level of indirection.  Tangible UI's don't always do this (think of the separate 3D view in BUILD-IT, for example), nor do augmented reality systems.  But when they do, I figure the smaller amount of congnitive processing required makes them that much easier to use.&lt;br /&gt;&lt;br /&gt;The other answer that caught my attention was that humans apparently have very good musculoskeletal memory.  That means that when they move, say, their entire neck, they will remember the motion required for completing a task better than they would if they only had to move their hand/finger.  I always assumed that these kinds of user interfaces just made more sense since they had natural mappings from motions people make to the results in the software, but this memory thing really makes a lot of sense to me as well.  Perhaps it's a combination of the two.&lt;br /&gt;&lt;br /&gt;I found this paper really useful in thinking about what makes augmented reality and tangible UI's so useful.  I keep talking about wanting to make an educational AR game for my PhD research, but I almost always imagine having a tangible component as well.  I think an interesting component of the research could be determining how well children can work with virtual tools, and whether it's an automatic externalization for them, since they are growing up with this sort of technology.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-3770878634009334286?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-26T14:52:00+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-3782897391518657658">
	<title>Gail Carmichael: Student Support Groups: How to Build Them and Do They Work?</title>
	<link>http://compscigail.blogspot.com/2009/09/student-support-groups-how-to-build.html</link>
	<content:encoded>&lt;span&gt;This post is also on the &lt;a href=&quot;http://ghcbloggers.blogspot.com/&quot;&gt;Grace Hopper Celebration of Women in Computing blog&lt;/a&gt;; check it out!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm part of a group of amazing women who are presenting a Birds of a Feather (BoF) session at 4:30 on Thursday October 1. It's called &lt;span&gt;Support Groups for Women in STEM: International Perspectives&lt;/span&gt;:&lt;br /&gt;&lt;blockquote&gt;Retaining women in STEM fields has been a challenge globally. Studies suggest that peer support, mentoring, and female role models help. This session brings together student leaders from around the world to discuss the strategies and challenges of building and sustaining support groups. Are these groups working? Surprising results from our research will be presented in this interactive discussion with group leaders.&lt;/blockquote&gt; I'm really excited about this talk.  The five executives of &lt;a href=&quot;http://www.carleton.ca/wise&quot;&gt;Carleton University's Women in Science and Engineering&lt;/a&gt; (aka CU-WISE) - Barbora, Natalia, Serena, Lindsay, and me - will be showing you how we rebuilt our group. We started only a couple of years ago from nothing, but you wouldn't know it if you saw us today! We believe everyone can be successful in creating a similar support group, whether it be for students or industry professionals.&lt;br /&gt;&lt;br /&gt;The second part of the talk is also going to be very interesting.  Students from the &lt;a href=&quot;http://cgi.sfu.ca/%7Ewics&quot;&gt;Women in Computer Science&lt;/a&gt; group at Simon Fraser University and from MenTe (Mujeres en Tecnologia) in Mexico will tell us about their research on how well these student support groups are actually working.&lt;br /&gt;&lt;br /&gt;Whether you can attend our talk or not, you can participate in the conversation! We have set up a website called &lt;a href=&quot;http://sites.google.com/site/stemgroupsatghc09/Home&quot;&gt;Support Groups for Women in STEM&lt;/a&gt;, where we have posted all kinds of useful links and resources for you. We hope you will leave comments on the pages and come with all kinds of great ideas and questions in Tuscon!&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-3782897391518657658?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-25T13:00:02+00:00</dc:date>
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<item rdf:about="http://rejon.org/?p=1871">
	<title>Jon Phillips: Open Clip Art Library New Interface Revealed</title>
	<link>http://rejon.org/2009/09/open-clip-art-library-new-interface-revealed/</link>
	<content:encoded>&lt;p&gt;I nearly missed this if not for &lt;a href=&quot;http://joncruz.org/&quot;&gt;Jon Cruz&lt;/a&gt; tweeting it, but TuxRadar made a new podcast talking about &lt;a href=&quot;http://www.tuxradar.com/content/podcast-season-1-episode-15&quot;&gt;Open Clip Art Library&amp;#8217;s new interface&lt;/a&gt;. Let&amp;#8217;s consider this, a press hit! Even though the new interface isn&amp;#8217;t quite ready, the &lt;a href=&quot;http://rejon.org/2009/09/open-clip-art-library-uploads-online/&quot;&gt;old one is working&lt;/a&gt;!&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-24T23:15:38+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1868">
	<title>Jon Phillips: Open Clip Art Library Uploads Online</title>
	<link>http://rejon.org/2009/09/open-clip-art-library-uploads-online/</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://openclipart.org/media/files/gubrww/14258&quot;&gt;&lt;img src=&quot;http://openclipart.org/people/gubrww/gubrww_diamond_1.png&quot; alt=&quot;gubrww_diamond&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks to &lt;strong&gt;michi&lt;/strong&gt;, &lt;a href=&quot;http://openclipart.org/&quot;&gt;Open Clip Art Library&lt;/a&gt; is accepting uploads once more. Upload away! Michi and &lt;a href=&quot;http://bassel.ws/&quot;&gt;Bassel&lt;/a&gt; have some new things coming which will make hacking on Open Clip Art Library much easier. &lt;/p&gt;
&lt;p&gt;Also, a big congratulations to Bassel for being promoted to admin! He is also now on the &lt;a href=&quot;http://planet.openclipart.org&quot;&gt;http://planet.openclipart.org&lt;/a&gt; and our news: &lt;a href=&quot;http://planet.openclipart.org/news&quot;&gt;http://planet.openclipart.org/news&lt;/a&gt;&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-24T20:52:20+00:00</dc:date>
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<item rdf:about="http://rejon.org/?p=1859">
	<title>Jon Phillips: Jono’s “Art of Community” Released Under CC BY-NC-SA 3.0 License</title>
	<link>http://rejon.org/2009/09/jonos-art-of-community-released-under-cc-by-nc-sa-3-0-license/</link>
	<content:encoded>&lt;p&gt;&lt;a href=&quot;http://www.jonobacon.org/2009/09/18/the-art-of-community-available-for-free-download/&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://creativecommons.org/wp-content/uploads/2009/09/ArtOfCommunity-228x300.jpg&quot; title=&quot;Art of Community&quot; class=&quot;alignleft&quot; width=&quot;228&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.jonobacon.org/&quot;&gt;Jono&lt;/a&gt; contacted me to review his book about community management, &lt;a href=&quot;http://www.artofcommunityonline.org/&quot;&gt;The Art of Community&lt;/a&gt;, awhile ago. You should buy it and read it no less than 3 times. The chapters are well split, and provide great examples that make this a classic of the scale of my other favorite book about Open Source, Karl Fogel&amp;#8217;s &lt;a href=&quot;http://producingoss.com/&quot;&gt;Producing Open Source&lt;/a&gt; (How to Run a Successful Free Software Project). Jono&amp;#8217;s book is now freed to be translated, transmitted, reformatted as long as one doesn&amp;#8217;t make money off the work and does share back any changes since the book is now &lt;a href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot;&gt;CC BY-NC-SA 3.0&lt;/a&gt; licensed. Check it out!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://grossmeier.net/&quot;&gt;Greg&lt;/a&gt; over at &lt;a href=&quot;http://creativecommons.org/weblog/entry/17837&quot;&gt;Creative Commons blog&lt;/a&gt; points out that: &amp;#8220;The Art of Community isn’t just written for current or would-be community managers. It outlines and discusses all of the issues that are pertinent to simply working with a dispersed community of contributors.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Honor the Jono by &lt;a href=&quot;http://www.amazon.com/Art-Community-Building-Participation-Practice/dp/0596156715/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1251927101&amp;sr=8-1&quot;&gt;buying a copy&lt;/a&gt;! Honor the Jono and CC by translating the book and spreading the &lt;a href=&quot;http://www.artofcommunityonline.org/&quot;&gt;community&lt;/a&gt; love!&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-21T21:38:59+00:00</dc:date>
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<item rdf:about="http://www.inkscape.org/#First_Libre_Graphics_Day_miniconf_announced:September_21,_2009">
	<title>Inkscape: First Libre Graphics Day miniconf announced</title>
	<link>http://www.inkscape.org/#First_Libre_Graphics_Day_miniconf_announced:September_21,_2009</link>
	<content:encoded>There are several more possibilities to meet and discuss free graphics tools other than at Libre Graphics Meeting, so it was decided to organize smaller events under same name &quot;Libre Graphics Day&quot;. The first one will be organized by Inkscape's developer Jon A. Cruz and held at linux.conf.au in Wellington, New Zealand, on January 18, 2010. You can submit a proposal for a talk till September 25. Read more at LGD's website and get involved, either as developer or user!</content:encoded>
	<dc:date>2009-09-21T11:00:18+00:00</dc:date>
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<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-4562168292949691817">
	<title>Gail Carmichael: Masters Thesis Defended - On to PhD!</title>
	<link>http://compscigail.blogspot.com/2009/09/masters-thesis-defended-on-to-phd.html</link>
	<content:encoded>That's right, you read that title right - I finally defended my thesis! I'm totally, completely, absolutely done my Masters of Computer Science! And dang, it feels good.&lt;br /&gt;&lt;br /&gt;Here's the way the defence works at Carleton (which may or may not line up with your own school's procedures):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Your committee watches you give a twenty minute presentation summarizing what you did.  The idea here is not to teach newcomers about your methods and results, since there's no way you could cram 100+ pages into twenty minutes; rather, you are just reminding the committee what they have already read.&lt;/li&gt;&lt;li&gt;Each committee member gets an opportunity to ask you questions one on one.  Nobody else is allowed to interrupt at this point.&lt;/li&gt;&lt;li&gt;Then everyone is allowed to ask questions in a more random manner.&lt;/li&gt;&lt;li&gt;When there are no more questions, anyone who is not part of the committee (i.e. you and your friends watching) leave the room while the committee decides your fate.&lt;/li&gt;&lt;li&gt;...&lt;/li&gt;&lt;li&gt;Success! &lt;span&gt;(hopefully)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;The committee usually requests at least some minor revisions.  That's where I'm at now.  I have finished my changes and am waiting for my supervisors to approve them.  Once they do (and I don't foresee any problems), I can print the final copy and officially graduate.  Woohoo!&lt;br /&gt;&lt;br /&gt;This might sound weird, but my defence experience was actually pretty pleasant.  To ensure I didn't get so nervous that all the important information I needed didn't fly out of my head, I simply didn't think about it.  I attended the Ottawa Girl Geek Dinner &lt;a href=&quot;http://compscigail.blogspot.com/2009/09/first-official-girl-geek-dinner-in.html&quot;&gt;the night before&lt;/a&gt;, and kept my mind off it during the big day.  Then, while waiting for the last committee member, I chatted with the ones already there, since I knew them all.  This small talk gave a bit of a casual atmosphere, which relaxed me before everyone had to get serious.&lt;br /&gt;&lt;br /&gt;I also appreciated the comments given to me by the committee.  The first person who had the floor for questions started out by complimenting my writing, saying it was a pleasure to read.  I got a lot of good feedback about areas that I never realized weren't clear, so my revisions (hopefully) really improved the quality of the final product.  It is so worth getting it right so you can be proud of your work years from now!&lt;br /&gt;&lt;br /&gt;&lt;span&gt;If you're interested in taking a look at the final document, you can &lt;/span&gt;&lt;a href=&quot;http://gailcarmichael.com/thesis/MatchingPanoramasAndPhotos.pdf&quot;&gt;download the PDF&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm really looking forward to having everything finalized so I can finally officially register for my PhD courses! I'm taking some good ones, so watch for future blog posts about computers and cognition and maybe some interesting advanced data structures...&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-4562168292949691817?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-20T22:52:17+00:00</dc:date>
</item>
<item rdf:about="http://www2.bryceharrington.org:8080/94 at http://www2.bryceharrington.org:8080/drupal">
	<title>Bryce Harrington: Look what dropped anchor in our lagoon</title>
	<link>http://www2.bryceharrington.org:8080/drupal/dutch-pirate</link>
	<content:encoded>&lt;p&gt;&lt;img src=&quot;http://outflux.net/~bryce/arr_baby.jpg&quot; align=&quot;right&quot; /&gt;&lt;br /&gt;
Avast!  The Dread Pirate Dutch Alexander Harrington made landfall Thursday last, and Saturday donned his hat for &lt;a href=&quot;http://www.talklikeapirate.com/ &quot;&gt;Talk Like a Pirate Day&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;So far we've noted he loves sleeping during the day and fussing around all night long, so we're confident he'll be a FOSS developer here before too long.&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-20T05:44:00+00:00</dc:date>
</item>
<item rdf:about="http://www.coswellproductions.com/wordpress/?p=450">
	<title>John Bintz: New personal launch page @ johnbintz.com</title>
	<link>http://www.coswellproductions.com/wordpress/2009/09/19/new-personal-launch-page-johnbintz-com/</link>
	<content:encoded>&lt;p&gt;I just finished up the first version of &lt;a href=&quot;http://johnbintz.com/&quot;&gt;johnbintz.com&lt;/a&gt;, the page that aggregates together a bunch of the things I do on the Internet. It has some JavaScript goodness to drive it, too. Check it out!&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-20T02:41:31+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/2009/09/melbourne-vision-forum-laoban-and-overlap-salon-melbourne/">
	<title>Jon Phillips: Melbourne Vision Forum Laoban and Overlap Salon Melbourne</title>
	<link>http://rejon.org/2009/09/melbourne-vision-forum-laoban-and-overlap-salon-melbourne/</link>
	<content:encoded>.flickr-photo { border: solid 2px #000000; }
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&lt;div class=&quot;flickr-frame&quot;&gt;
	&lt;a href=&quot;http://www.flickr.com/photos/jonphillips/3932917276/&quot; title=&quot;photo sharing&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3458/3932917276_2c97f9de99.jpg&quot; class=&quot;flickr-photo&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;span class=&quot;flickr-caption&quot;&gt;&lt;a href=&quot;http://www.flickr.com/photos/jonphillips/3932917276/&quot;&gt;Melbourne Vision Forum Laoban and Overlap Melbourne Salon&lt;/a&gt;, originally uploaded by &lt;a href=&quot;http://www.flickr.com/people/jonphillips/&quot;&gt;rejon&lt;/a&gt;.&lt;/span&gt;
&lt;/div&gt;
&lt;p class=&quot;flickr-yourcomment&quot;&gt;
	Excellent trip to Melbourne for &lt;a href=&quot;http://rejon.org/2009/09/laoban-speaker-workshop-overlap-salon-melbourne/&quot;&gt;Vision Forum Melbourne and Overlap Salon Melbourne&lt;/a&gt; thanks to Per Huttner, Daniele Balit, Simon Hampson, and all friends at VCA, MONASH University, and Josh who spoke at Overlap Salon Melbourne.&lt;/p&gt;
&lt;p&gt;I constructed a couple of Xiaoban IKEA hybrid speakers for the invisible generation show and for use with Yan Jun&amp;#8217;s Stethoscope project, and the artrio, including myself, Per and Daniele, invented &lt;a href=&quot;http://rejon.org/wiki/IDEA_20090914_Urban_Soccer&quot;&gt;urban soccer&lt;/a&gt; which I&amp;#8217;m going to try out on Saturday in San Francisco.&lt;/p&gt;
&lt;p&gt;The picture above is from the last session of urban soccer that took the artrio all throughout downtown Melbourne, all the way to St Kilda&amp;#8217;s beach for a lovely sunset beer. Per and I sat on the beach and recounted how if at one time during the day if the soccer ball had knocked over this elderly lady by accident, we might have hurt her, gone to jail or worse. Instead, the fun, excitement and tension of the great instructions for urban soccer, led to a happy sunset conclusion.&lt;/p&gt;
&lt;p&gt;Bring it on! All grandmas were safe! Vision Forum is idea generation.&lt;/p&gt;
&lt;p&gt;Here are my slides as well from the Overlap Salon Melbourne:&lt;/p&gt;
&lt;div id=&quot;__ss_2003084&quot;&gt;&lt;a href=&quot;http://www.slideshare.net/rejon/overlap-salon-melbourne-2009-light&quot; title=&quot;Overlap Salon Melbourne 2009 Light&quot;&gt;Overlap Salon Melbourne 2009 Light&lt;/a&gt;
&lt;div&gt;View more &lt;a href=&quot;http://www.slideshare.net/&quot;&gt;presentations&lt;/a&gt; from &lt;a href=&quot;http://www.slideshare.net/rejon&quot;&gt;Jon Phillips&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-18T23:38:57+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-2097370696092004746.post-4230677127588298285">
	<title>Jon Cruz: Libre Graphics Day Call for Papers</title>
	<link>http://codewideopen.blogspot.com/2009/09/libre-graphics-day-call-for-papers.html</link>
	<content:encoded>&lt;a href=&quot;http://1.bp.blogspot.com/_LEuaPiRDJHg/SrQuhL6GSlI/AAAAAAAAANA/G5bJT7jb1rU/s1600-h/lgd.png&quot;&gt;&lt;img src=&quot;http://1.bp.blogspot.com/_LEuaPiRDJHg/SrQuhL6GSlI/AAAAAAAAANA/G5bJT7jb1rU/s400/lgd.png&quot; border=&quot;0&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5382978602281618002&quot; /&gt;&lt;/a&gt;

&lt;p&gt;&lt;a href=&quot;http://www.lca2010.org.nz/&quot;&gt;linux.conf.au 2010&lt;/a&gt; is taking place in Wellington, New Zealand this year. It's a wonderful conference, with quite a lot going on. I was lucky enough to have &lt;a href=&quot;http://codewideopen.blogspot.com/2009/02/color-talk-at-linuxconfau.html&quot;&gt;a talk accepted&lt;/a&gt; this past conference, and it was a great experience. For next year's conference &lt;a href=&quot;http://kattekrab.net/&quot;&gt;Donna Benjamin&lt;/a&gt; and I proposed putting on a &lt;a href=&quot;http://libregraphicsday.org/&quot;&gt;mini version&lt;/a&gt; of the &lt;a href=&quot;http://www.libregraphicsmeeting.org/&quot;&gt;Libre Graphics Meeting&lt;/a&gt; for people who have not been fortunate to make one. It had been accepted, and we're in the final half of the &lt;a href=&quot;http://libregraphicsday.org/news/21&quot;&gt;CFP&lt;/a&gt; before it closes on Friday 25th September and we have to decide what to go with. Again, there is &lt;em&gt;just one week left!&lt;/em&gt;&lt;/p&gt;

&lt;span class=&quot;fullpost&quot;&gt;
&lt;p&gt;So, the mini &lt;a href=&quot;http://libregraphicsday.org/&quot;&gt;Libre Graphics Day&lt;/a&gt; is on January 18th, and is planning to bring together programmers, artists, designers and just those interested in using graphics programs all together. If you are planning to attend linux.conf.au and you might have something to say or show, please consider submitting a talk or such. This does not have to be just about Inkscape, since GIMP, Scribus, Krita and many others have all been involved in LGM.&lt;/p&gt;
&lt;/span&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/2097370696092004746-4230677127588298285?l=codewideopen.blogspot.com&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-18T18:06:34+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-5652167982081584201">
	<title>Gail Carmichael: The First Official Girl Geek Dinner in Ottawa</title>
	<link>http://compscigail.blogspot.com/2009/09/first-official-girl-geek-dinner-in.html</link>
	<content:encoded>Despite the fact that my thesis defence was going to be the next day, and the fact that I had to sign up last minute because of my motorcycle road test (which was cancelled because of their strike), I managed to get in on the first official &lt;a href=&quot;http://girlgeekdinnersottawa.com/&quot;&gt;Ottawa Girl Geek Dinner&lt;/a&gt;.  And I'm &lt;span&gt;so&lt;/span&gt; glad I did!&lt;br /&gt;&lt;br /&gt;Thanks to the wonderful sponsor &lt;a href=&quot;http://www.thornleyfallis.com/&quot;&gt;Thornley Fallis&lt;/a&gt;, a number of students were able to attend the event at the &lt;a href=&quot;http://www.theblacktomato.com/&quot;&gt;Black Tomato&lt;/a&gt; with free admission and a free dinner! When I finally figured out I could go, all those student spots had been filled.  But, luckily, I remembered the advice from &lt;a href=&quot;http://gracehopper.org&quot;&gt;Grace Hopper&lt;/a&gt; last year (ask, ask, and ask again), and emailed the organizers anyway! Turns out one of the spots was taken by someone who couldn't actually come, and I got in.&lt;br /&gt;&lt;br /&gt;The networking opportunities here were beyond amazing.  I went with Natalia and Serena from CU-WISE, but we were a bit late, and couldn't sit together.  This was a blessing.  The best thing you can do at any event is sit with people you've never met, and talk away!&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span&gt;&lt;span&gt;To all those I met:&lt;/span&gt; You are all amazing and would make great speakers for &lt;a href=&quot;http://www.carleton.ca/wise&quot;&gt;CU-WISE&lt;/a&gt;.  Definitely contact me (info on right bar of blog), and let's set something up! Or just drop me a line to see how we can help each other.  Would love to connect in any way!&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;On to the speaker of the night, &lt;a href=&quot;http://en.wikipedia.org/wiki/Tara_Hunt&quot;&gt;Tara Hunt&lt;/a&gt;.  I must admit that I hadn't heard of her before the dinner.  Then again, I only &lt;a href=&quot;http://compscigail.blogspot.com/2009/07/i-joined-twitter.html&quot;&gt;joined Twitter a couple of months ago&lt;/a&gt;; you might say I haven't been keeping up with the social media scene as much as others.  But there seemed to be a lot of people really excited to see her, so I was definitely curious to see what she was all about! She didn't disappoint.&lt;br /&gt;&lt;br /&gt;Her story:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A quick poll reveals that most attendees were in marketing and business development; only a small number were 'coders.'&lt;/li&gt;&lt;li&gt;Admits that she was ready to be a coder... until her first class on Fortran.  Switches to women's studies with a minor in communication.&lt;/li&gt;&lt;li&gt;Inspired by &lt;a href=&quot;http://www.cluetrain.com/&quot;&gt;Cluetrain Manifesto&lt;/a&gt;.  Wants to start own company.&lt;/li&gt;&lt;li&gt;Starting own company turns out to be scary.  Single mom, mortgage... and a cat.  But &quot;gotta do it.&quot;&lt;/li&gt;&lt;li&gt;Best thing she ever did.  Even though she fell flat on her face.  (Thanks SARS in Toronto for that.)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gets a regular job, but doesn't lose entrepreneurial spirit.&lt;/li&gt;&lt;li&gt;Starts blogging about dreams.&lt;/li&gt;&lt;li&gt;Joins a start-up in Silicon Valley.  Gains confidence.&lt;/li&gt;&lt;li&gt;Starts business number two.&lt;/li&gt;&lt;li&gt;...&lt;/li&gt;&lt;li&gt;SUCCESS!&lt;/li&gt;&lt;li&gt;Book deal for &lt;a href=&quot;http://www.thewhuffiefactor.com/&quot;&gt;Whuffie Factor&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;Advice for starting a business:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You WILL tear your hair out, but &quot;it's the most rewarding thing you could do for yourself.&quot;&lt;/li&gt;&lt;li&gt;There is money available, especially for Canadian women in the tech space.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;If you have ideas, &lt;span&gt;now&lt;/span&gt; is the time.&lt;/li&gt;&lt;li&gt;&lt;span&gt;DO IT!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;On balancing work and life:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&quot;My son turned out ok... he's just really independent now!&quot; ;)&lt;/li&gt;&lt;li&gt;Made the difficult decision to send son to grandparents for a year and a half.&lt;/li&gt;&lt;li&gt;Suggests finding an understanding partner (I believe she was referring to business partners, but life partners count, too!).&lt;/li&gt;&lt;li&gt;&lt;span&gt;Greater success comes when you aren't spending all your time on your business.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;You don't have to be Wonder Woman. Sleep is good.&lt;span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;Between the good food, Tara's talk, the Q&amp;amp;A after, and the incredible energy in the room that night, I came home full of adrenaline and feeling good!&lt;br /&gt;&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;Here are some links to others talking about the dinner:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;On the official blog: &lt;a href=&quot;http://girlgeekdinnersottawa.com/blog/2009/09/17/recap-sept-15-2009-with-tara-%e2%80%98missrogue%e2%80%99-hunt/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent Link to Recap: Sept. 15 2009 with Tara ‘missrogue’ Hunt!&quot;&gt;Recap: Sept. 15 2009 with Tara ‘missrogue’ Hunt!&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.amandaemmanuel.com/blog/archives/171&quot;&gt;Geeky Girls Know How to Have a Great Dinner!&lt;/a&gt;&lt;a href=&quot;http://www.startupottawa.com/?p=1545&quot; rel=&quot;bookmark&quot; title=&quot;The Ottawa Girl Geek Dinner was great!&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.startupottawa.com/?p=1545&quot; rel=&quot;bookmark&quot; title=&quot;The Ottawa Girl Geek Dinner was great!&quot;&gt;&lt;span&gt;&lt;/span&gt;The Ottawa Girl Geek Dinner was great!&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://twitter.com/#search?q=%23ggdottawa&quot;&gt;#ggdottawa on Twitter&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://simon.sixent.com/photos/girl-geek-dinners-ottawa-september-15th-2009&quot;&gt;Photos from Simon Chen&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-5652167982081584201?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-17T16:20:00+00:00</dc:date>
</item>
<item rdf:about="http://www.outflux.net/blog/?p=246">
	<title>Kees Cook: uninstall sun-java6</title>
	<link>http://www.outflux.net/blog/archives/2009/09/12/uninstall-sun-java6/</link>
	<content:encoded>&lt;p&gt;With the vrms meme raging on Planet Ubuntu, I noticed some people still have sun-java6 installed.  I&amp;#8217;ve been using openjdk-6 since Hardy, and everything I use works fine with it (e.g. &lt;a href=&quot;http://www.vuze.com/&quot;&gt;Vuze&lt;/a&gt;, &lt;a href=&quot;http://www.jsettlers.com/&quot;&gt;Catan&lt;/a&gt;, &lt;a href=&quot;http://www.eclipse.org/&quot;&gt;Eclipse&lt;/a&gt;, &lt;a href=&quot;http://freemind.sourceforge.net/&quot;&gt;FreeMind&lt;/a&gt;, and even Facebook&amp;#8217;s photo uploader thing).  Given the Ubuntu Tech Board&amp;#8217;s &lt;a href=&quot;https://wiki.ubuntu.com/TechnicalBoardAgenda&quot;&gt;&amp;#8220;remove sun-java6 from the archive&amp;#8221;&lt;/a&gt; Agenda item, it&amp;#8217;s possible sun-java6 (being redundant and &lt;a href=&quot;http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=544629&quot;&gt;orphaned&lt;/a&gt;) would go away in Ubuntu Karmic (sun-java5 is already gone because Sun will &lt;a href=&quot;http://java.sun.com/products/archive/eol.policy.html&quot;&gt;drop support&lt;/a&gt; for it in October, and sun-java6 is not far behind).&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve heard some noises about openjdk-6 not working for people, but I haven&amp;#8217;t actually seen any direct technical evidence of something working in one and not the other.  Seeing as Jaunty&amp;#8217;s OpenJDK was &lt;a href=&quot;https://lists.ubuntu.com/archives/ubuntu-devel-announce/2009-July/000587.html&quot;&gt;certified by Sun&lt;/a&gt;, it would be very interesting to find failures, as this would indicate that Sun&amp;#8217;s certifications are missing something.&lt;/p&gt;
&lt;p&gt;Looking for examples of failures in Google, I couldn&amp;#8217;t find anything with obvious test-cases that failed with openjdk-6.  I suspect I&amp;#8217;m just not trying hard enough, but I&amp;#8217;m curious what other people have run into.&lt;/p&gt;
&lt;p&gt;Test for yourself:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;code&gt;sudo apt-get purge sun-java6-jdk sun-java6-jre sun-java6-bin sun-java6-plugin&lt;br /&gt;
sudo apt-get install openjdk-6-jdk icedtea6-plugin&lt;/code&gt;
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;(Don&amp;#8217;t forget to restart your browser.)&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-12T19:59:35+00:00</dc:date>
</item>
<item rdf:about="http://rejon.org/?p=1834">
	<title>Jon Phillips: Laoban Speaker Workshop Slides</title>
	<link>http://rejon.org/2009/09/laoban-speaker-workshop-slides/</link>
	<content:encoded>&lt;p&gt;Hosted a small group today as part of the Vision Forum Melbourne (Australia) about the &lt;a href=&quot;http://rejon.org/2009/09/laoban-speaker-workshop-overlap-salon-melbourne/&quot;&gt;Laoban Speaker Workshop&lt;/a&gt; at VCA art school &lt;img src=&quot;http://rejon.org/wp-includes/images/smilies/icon_smile.gif&quot; alt=&quot;:)&quot; class=&quot;wp-smiley&quot; /&gt;  Here are my slides providing overview developed from working with the BASE students in Beijing, and now here in Melbourne with Per and Daniele doing &lt;a href=&quot;http://visionforum2009.blogspot.com/&quot;&gt;Vision Forum&lt;/a&gt;.&lt;/p&gt;
&lt;div id=&quot;__ss_1987670&quot;&gt;&lt;a href=&quot;http://www.slideshare.net/rejon/laoban-speaker-workshop-melbourne-2009-light&quot; title=&quot;Laoban Speaker Workshop Melbourne 2009 Light&quot;&gt;Laoban Speaker Workshop Melbourne 2009 Light&lt;/a&gt;
&lt;div&gt;View more &lt;a href=&quot;http://www.slideshare.net/&quot;&gt;presentations&lt;/a&gt; from &lt;a href=&quot;http://www.slideshare.net/rejon&quot;&gt;Jon Phillips&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Speaking of which, tomorrow, Sunday, September 13, we are doing Siesta Fiesta (SF) event all day. If you want to alternate between fiesta and ciesta, and workout, then &lt;a href=&quot;mailto:jon@rejon.org&quot;&gt;drop me a line&lt;/a&gt;.&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-12T06:22:35+00:00</dc:date>
</item>
<item rdf:about="http://www.coswellproductions.com/wordpress/?p=446">
	<title>John Bintz: Don’t use document.write in scripts loaded via Script DOM technique</title>
	<link>http://www.coswellproductions.com/wordpress/2009/09/11/dont-use-document-write-in-scripts-loaded-via-script-dom-technique/</link>
	<content:encoded>&lt;p&gt;I was working with a script that I was loading using &lt;a href=&quot;http://www.stevesouders.com/blog/2009/04/27/loading-scripts-without-blocking/&quot;&gt;the Script DOM technique talked about by Steve Souders&lt;/a&gt;, which looks like this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;&amp;lt;script type=&quot;text/javascript&gt;&lt;br /&gt;
  var s = document.createElement(&quot;script&quot;);&lt;br /&gt;
  s.src = &quot;/path/to/script.js&quot;;&lt;br /&gt;
  document.getElementsByTagName(&quot;head&quot;)[0].appendChild(s);&lt;br /&gt;
&amp;lt;/script&gt;&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately, this was an older script and was using a document.write to put a &amp;lt;style&gt; tag into the page when the script was loaded. Very bad results in Firefox with this. Had to rewrite the document.write to inject a &amp;lt;style&gt; tag into the DOM like I did with the script tag. Killed two birds with one stone.&lt;/p&gt;</content:encoded>
	<dc:date>2009-09-11T19:01:33+00:00</dc:date>
</item>
<item rdf:about="http://www.outflux.net/blog/?p=238">
	<title>Kees Cook: vrms meme: 15.2%</title>
	<link>http://www.outflux.net/blog/archives/2009/09/10/vrms-meme-152/</link>
	<content:encoded>&lt;p&gt;Inspired by &lt;a href=&quot;http://identi.ca/notice/9803393&quot;&gt;Jorge&lt;/a&gt;, I decided to see how high a &lt;code&gt;vrms&lt;/code&gt; score I could manage.  I started with a minimal chroot (via &lt;a href=&quot;https://help.ubuntu.com/community/SbuildLVMHowto&quot;&gt;mk-sbuild-lv&lt;/a&gt;), and did:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;code&gt;$ sudo -s&lt;br /&gt;
# echo &quot;deb http://archive.canonical.com/ jaunty partner&quot; &amp;gt;&amp;gt; /etc/apt/sources.list&lt;br /&gt;
# sudo apt-get update&lt;br /&gt;
# apt-get --no-install-recommends install $(grep ^Package /var/lib/apt/lists/*{multiverse,partner}*Packages | awk '{print $NF}' | sort -u | egrep -v '^(ttf-lucida|crafty-books-medium|crafty-books-small|festvox-rablpc8k|kxmame|funguloids|ltsp-controlaula|mplayer-nogui|ora2pg|python-pygpu|sdlmame|sdlmame-tools|linux-rt|e-uae|e-uae-dbg|sun-java5-fonts|sun-java6-fonts)$')&lt;br /&gt;
&lt;/code&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Since we want to minimize free packages, I added &lt;code&gt;--no-install-recommends&lt;/code&gt; since it would only pull in free stuff (since I was already installing all of multiverse and partner directly).  I tried to solve conflicts by making choices that would install the maximum number of packages. After installing 10G worth of packages, I had my results:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;code&gt;# vrms | grep ^[a-z0-9] | wc -l&lt;br /&gt;
514&lt;br /&gt;
# vrms | tail -n2&lt;br /&gt;
  342 non-free packages, 15.2% of 2252 installed packages.&lt;br /&gt;
  172 contrib packages, 7.6% of 2252 installed packages.&lt;br /&gt;
&lt;/code&gt;&lt;/p&gt;&lt;/blockquote&gt;</content:encoded>
	<dc:date>2009-09-11T02:57:11+00:00</dc:date>
</item>
<item rdf:about="tag:blogger.com,1999:blog-1685560256628587439.post-1580840719743672719">
	<title>Gail Carmichael: That Time I Felt Like an Impostor</title>
	<link>http://compscigail.blogspot.com/2009/09/that-time-i-felt-like-imposter.html</link>
	<content:encoded>There's been a lot of discussion about the &lt;a href=&quot;http://en.wikipedia.org/wiki/Impostor_syndrome&quot;&gt;Impostor Syndrome&lt;/a&gt; ever since the CU-WISE execs went to &lt;a href=&quot;http://gracehopper.org/&quot;&gt;Grace Hopper&lt;/a&gt; last year.  There was a panel during the conference where high-profile women admitted that they, too, felt like they didn't deserve the success they'd achieved.  There are a few posts about the topic on the &lt;a href=&quot;http://cuwise.blogspot.com/search/label/imposter%20syndrome&quot;&gt;CU-WISE blog&lt;/a&gt;, with more likely to come.&lt;br /&gt;&lt;br /&gt;School has been pretty smooth sailing for me.  I got through my entire undergrad and grad courses without more than one single all-nighter, and that was for a group project (so I didn't have much choice).  I got stuff done fast, probably because I am organized, have a good memory, and can write well.  I can also learn concepts put before me somewhat easily.&lt;br /&gt;&lt;br /&gt;A couple of months ago, while working on my thesis, I ran into a tough spot.  My profs weren't sure I would make the deadline for draft submission.  Missing this deadline would mean a LOT of things would go wrong, from my funding for PhD to the &lt;a href=&quot;http://compscigail.blogspot.com/2009/05/ta-mentor-program.html&quot;&gt;TA Mentor job&lt;/a&gt; I had accepted a few weeks earlier.&lt;br /&gt;&lt;br /&gt;What a failure I felt like right then and there.  It was as though I'd made it to the thesis portion of my Masters with almost all A+'s, and somehow didn't deserve it.  It was as though all the scholarships I'd managed to get throughout my academic career weren't really meant to go to someone like me.  I was no researcher - I was an impostor!&lt;br /&gt;&lt;br /&gt;I kid you not, I cried that night.  &lt;span&gt;I never cry&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Luckily, the next morning, I felt 200% better.  I told myself I would do whatever I could to get things done.  It turned out that the deadline wasn't as strict as we thought, and a meeting with my two co-supervisors quickly outlined what I needed to accomplish before submission.  It wasn't like I couldn't have done these things, but I needed that little extra time.  The world worked in my favour once again.&lt;br /&gt;&lt;br /&gt;My message to you is this: When you feel like an impostor, take a break for the rest of the day.  Cry a little.  Have a bath.  Do whatever it takes to let it out.  Then, the next morning, wake up with the idea that you are going to try your best to do something about your situation, even if it seems impossible.  A good attitude really can go a long way.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;p&gt; &lt;/p&gt;&lt;hr /&gt; &lt;a href=&quot;http://compscigail.blogspot.com/&quot;&gt;Visit The Female Perspective of Computer Science online.&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; src=&quot;https://blogger.googleusercontent.com/tracker/1685560256628587439-1580840719743672719?l=compscigail.blogspot.com&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;</content:encoded>
	<dc:date>2009-09-10T15:15:42+00:00</dc:date>
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